ByBrooke Geller, writer at Creators.co
Movie Pilot staff writer, aspiring shieldmaiden and friend to all doggos. twitter.com/brookalus
Brooke Geller

There's some noticeable differences in the upcoming movie adaptation of Ubisoft's , and I'm not just referring to the welcome addition of a frequently shirtless Michael Fassbender.

I'm talking about the Animus: the machine that enables its users (or should I say, victims) to access the genetic memories of their ancestors. But this "genetic time travel" vessel has had an impressive Hollywood makeover:

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What's Changed?

Assassin's Creed [Ubisoft]
Assassin's Creed [Ubisoft]

The Animus from the Assassin's Creed games has had a number of different evolutions, from dentist's chair lookalike to a user-friendly games console. But the one we're set to see in the film completely blows those toys out of the water. Michael Fassbender even told Games Radar that Ubisoft are considering making it a permanent feature for future games. Take a look at some of the key changes here and see what you think:

1. Goodbye Tanning Bed, Hello Robot Arm

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

It's no wonder Callum looks so terrified: he's being hosted high up in the air by a potentially evil robo-crane. Remember when accessing your past involved a nice nap? Not anymore! I don't know about you, but I definitely wouldn't trust a giant robotic arm to not crush me against a wall. The guy operating that thing's probably getting paid minimum wage and couldn't care less about occupational health and safety. Where's the union rep?

2. It Involves An Epidural

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

Abstergo have incorporated a whole new medical side to the Animus, and that needle is a hell of a lot bigger than the catheter we've seen in previous builds. Let's hope Callum doesn't have a needle phobia— though by the look on his face, that might be a possibility:

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

3. Bigger And Better

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

Not only is the new Animus enormous, but it involves a hell of a lot more science-stuff. There's bubbling liquid, brain scans, and some sort of eyeball tracking software. I don't know a whole lot about science, but that sure looks scientific. Is this the future of virtual reality we're seeing? I'm not quite sure that's going to fit in my living room.

4. Real-Time Action

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

Past versions of the Animus involved a lot of sitting or lying down. But the days of blissful laziness are gone: it's time to get physical! As intimidating as it is, the mechanical arm allows users to fully interact with their environment, making it a much more authentic experience. Though to be honest, I think all that required physical exertion was just an excuse for them to get Michael Fassbender to take his shirt off.

5. A New Way To Free-Fall

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

Ever have one of those feelings when you're just about to drift off to sleep, but are suddenly jolted awake by the sensation of falling? This is kind of like that, but way scarier. And with this Animus, instead of performing a leap of faith into the safety a magically soft stack of hay, users are literally plummeting towards a solid concrete floor. Good thing Callum can't actually see what's really in front of him, or else he'd probably be requiring a change of pants.

What do you think of the changes to the Animus?

Assassin's Creed [20th Century Fox]
Assassin's Creed [20th Century Fox]

(Source: Games Radar)

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