Video game adaptations have a bad reputation, and for good reason. Not many worked, or held to their source material. If we lived in a world where non-cash grab game adaptations were brought to film properly, we would have seen 's epic BioShock years ago. We didn't, only seeing abominable Hitman or Max Payne adaptations, and the like.
Director is hoping to change the tides for the better, though. After the big success of his recent horror film, Sinister, Derrickson, along with his writing partner, C. Robert Cargill, became involved with Deus Ex, a high concept video game. It's the big ideas that come from that game which makes Derrickson think Deux Ex is a worthy game to adapt, in addition to to the game's style and mythos. Derrickson is clearly planning something faithful, while also bringing the proper drama missing in previous game adaptations:
Deus Ex is progressive cyberpunk rooted in big ideas. Most video games don't have much sophistication or true innovation, but this one does. I think the video game failures of the past have often been the result of thinking that putting a game that people love on screen is the goal. That's not the goal. The goal is to remain loyal to the mythology and visual roots of the game but also deepen the characters and heighten the emotional impact of the narrative.
Emotions usually don't run high in video game adaptations. Did anyone care about Agent 47 connecting with humanity in Hitman? Most likely not. Derrickson reckons we'll see more video game adaptations take this approach in the future:
And now that games are becoming more philosophically and emotionally complex, we are going to start seeing game-to-film adaptations that are faithful to the source material while providing emotionally compelling experiences that goes beyond just fresh visuals.
Hopefully Deux Ex happens, becomes a huge hit, and we see a string of these dramatic video game adaptations in the future.