Monsters director , who's helming the upcoming Godzilla remake recently sounded off to Screenrant.com about the chance of a potential sequel to the May 16,2014 giant lizard feature.
'With the exception of the 1954 original, I would say my second favorite film is Destroy All Monsters,' Edwards tells the site. 'I just love the idea of a monster island. Having a world with these creatures in it.'
'I find that fascinating and would like to treat that realistically,' he continued. 'I wouldn't want to limit it to one other foe, I think it's more fun to – this question will come back to haunt me if we ever do a sequel – but I think multiple creatures make better movies in terms of the image of Gojira.'
There’s some other interesting stuff in the Screenrant interview, which you can check out here. I've listed the ultra juicy parts below:
On his attempt to approach all the scenes in the film, whether CGI action fests or more reflective scenes, from 'an emotional point of view':
'I think the trick is not to think of the special effects or anything - and just think that this is really happening and there are giant monsters. Ask, 'What would be the best story to tell that always involves humans?' I don’t separate the two in my mind. You just picture the movie. What was so refreshing was that we would shoot scenes that sometimes had the creature in it and sometimes didn't, but we would desperately try to make it work from an emotional point of view. Then, in the evenings, I would go to review things with the effects companies who are starting to put the visual effects in, and you're like, 'I completely forgot there's a whole other layer to this!' We have been painstakingly worrying about the characters and their journey and on top of that is this spectacle embedded in the whole film – and it makes you feel really good.'
On Godzilla's design:
'In a way we approached it was, imagine in 1954 (when the first Godzilla movie was made), that this creature really existed and someone saw him from Toho, the Japanese studio, and went running back to the studio and said, 'I've seen this creature and it kind of looked like this.' And they tried to draw it and they tried to make a suit and they did a very good job of it but then, when you saw the real creature, you go 'Okay, I totally understand how you got that suit from that creature but now I see the real thing. Oh my God, I totally believe that it's completely real.' And that's how we approached it. We went through hundreds of designs, and never stopped playing really until the last minute and got to the point where it was like, 'Is there anything else that we want to change about this design'? And I was like, personally no, I'm very happy with it. And Toho was very much a part of the approval process. So it's a Toho approved design as well.'
Will you be first in line for a ticket, or do you think it'll suffer from the same problems as the hugely unpopular 1998 Godzilla? Let me know below.