Let's not parse words. The in-universe logic of the Cars movies is one of the most frustrating thought experiments this side of Route 66. Are the cars alive? Were there ever humans? Is this is a parallel universe? Why are there door handles? Why do cars know about ice cream? Are cars insects? Why does anyone actually believe that cars are insects?
Everyone has their own theory for this weird, exhaustive world ... even one of the guys who helped make Cars, Pixar's Jay Ward:
"Imagine in the near-future when the cars keep getting smarter and smarter and after one day they just go, 'Why do we need human beings anymore? They’re just slowing us down. It’s just extra weight, let’s get rid of them.' But the car takes on the personality of the last person who drove it. Whoa."
I'm actually ashamed to admit that I've spent serious portions of my time pondering the implications of the Cars universe. And it all ties in with my grand unified theory of Pixar movies (or just Pixar Theory), arguing that they're all connected in a mostly seamless narrative with a handful of relevant themes to guide them. (I even published a book about this, so self-pride is easily out the window for me.)
To be exact, I've spent about four years putting all of this together, and one significant piece of the puzzle is, in fact, Cars.
Where Did The Humans Go?
You'll get an explanation for what brings the cars to life (hint: it has to do with Toy Story), why there are no humans present even though there are signs humans did exist at one point (remember the Axiom from WALL-E?) and why Cars has so many references to twentieth-century events that feature vehicles instead of humans (like Doc Hudson's Piston Cup wins). Enjoy the video!
For those of you still unconvinced, be sure to send me your questions and counterarguments below. My Cars 3 review will drop early next week, and you can check the movie out for yourself on June 16th!
What do you think of this Cars theory? Sound off in the comments below! And be sure to connect with me on Twitter: @JonNegroni