Today we are bringing you a round up of everything 'Battlefield Hardline'. We will be showcasing actual gameplay, screenshots and hands on thoughts including all the latest news and updates for its upcoming release.
Oh and most importantly, what it's all about.
Is it Battlefield 5 or just a spin off?
The simple answer is, Battlefield Hardline is a bit of both. The Battlefield series is famous for delivering a realistic hard hitting reality of war to the gaming industry. Battlefield 4 was vast, immersive and it really was a gamechanger for the genre and my personal favourite of 2013/14.
From the all-out vehicle warfare of Conquest to the frantic warfare found in the all-new Obliteration mode, Battlefield 4 offers the most diverse and fun multiplayer experience yet.
Dice have an almost OCD level of detail when it comes to authenticity in every aspect in the creation of the Battlefield series. The game designers even accompany the Swedish army on live fire exercises in order to record the true sound of war, every weapon you see or hear in a Battlefield game was recorded from the actual firing of ‘that’ weapon down to the sound of the bullet impact of ‘that’ weapon. Not only that but this was recorded within all the different environments you will face within the game, from the reverberating echo of being within a vast dam to the ear splitting crack of being inside an enclosed room, it is all real.
So for Dice to completely move away from the military and into the 'Cops and Robbers' cliché genre is immensely confusing for all of us. It is in my opinion a spin off. Dice have been criticised in recent months for reasons of turning the great BF series into an annual franchise, thus rushing and ruining its great name. In order to avoid this criticism and still continue to attract new fans they have created Battlefield Hardline.
What's the plot then?
The single player campaign features many elements from past installments, taking place in numerous locations across the world such as Los Angeles, California and its surrounding deserts. Similar to Battlefield 4, levels are built in sandbox-style environments but on a much larger scale, allowing players more freedom to complete objectives. Levels are inspired by crime shows on television, with each ending on a cliffhanger to lead into the next mission.
The player steps into the shoes of Nick Mendoza, a young detective who is travelling across the country to bring his former partners to justice after they became corrupt.
The Multiplayer is consistent with all other Battlefield games. Battlefield Hardline features a ranking system that is progressed through based on earned experience though gameplay. The game also features ribbons that are awarded by completing specific actions. Earning a certain ribbon a specific number of times awards players a Medal. Service Stars are awarded after earning enough experience progression for that object.
The game features four classes that function in similar manners to the classes of Battlefield 4 but with notable differences.
Operator - Functions as the Medic of Police and Criminal forces. Operators are equipped with assault rifles as well as medical supplies to heal or revive teammates.
Mechanic - Functions as the anti-vehicle and repairman personnel of Police and Criminal forces. Mechanics are equipped with submachine guns as well as shoulder-fired launchers and a repair torch.
Enforcer - Functions as the Support personnel of Police and Criminal forces. Enforcers are equipped with light machine guns and shotguns as well as ammunition boxes and explosive charges.
Professional - Functions as the reconnaissance of Police and Criminal forces. Professionals are specialized to engage targets at long ranges and are equipped with sniper rifles as well as surveillance and anti-personnel equipment.
Battlefield Hardline's Single-Player Aims to "Do Something Completely Different"
Hardline's creative director talks about the influence of TV on the game's single-player, which features actors from True Detective, The Shield, and other shows
Between videos and betas, we've seen a lot of what Battlefield Hardline has to offer, but it's always the multiplayer mode that Visceral Games and Electronic Arts have shown off. For many, the single-player modes in the Battlefield series (perhaps with the exception of Bad Company's) have always been an afterthought. But with Visceral's pedigree as a single-player-game maker--it developed Dead Space--the developer is aspiring to "do something completely different than what's been done in the past, not only in the series but in the genre."
In a post on the Battlefield blog, Hardline creative director Ian Milham offered some insight into Visceral's approach to the game's single-player mode. "Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what's been done in the past, not only in the series but in the genre," he says. "When we look around the landscape of gaming these days, there are a lot of gravel-voiced super soldiers saving the world from domination. But that's not the world of cops and criminals, and that's not something we're interested in doing with Hardline."
Visceral had previously indicated that Hardline's single-player would take inspiration from television shows, a point Milham reiterated today. "Our world is more personal and relatable," he continues. "There won't be any five-minute cut scenes where the evil general explains his super weapon in our game. Instead, we want to create the look, tone, and pace of our favorite TV crime dramas."
He didn't offer up any specifics about how it would do so, but Milham said Visceral is "delivering a different type of storytelling and a new tone that feels different from the from most of the first person shooters we've all played a lot of lately."
The game's story is being shaped by director Bill Johnson and narrative consultant Wendy Calhoun, both of whom have worked on FX series Justified. The cast includes actors with credits on TV shows like True Detective, Law and Order, The Shield, and CSI Miami (YEAH), among others. Unfortunately, no specific names were revealed.
"This is a story that takes place in the grey area between cops and criminals, with police who aren't all good and thieves with a cause to fight for," Milham says. "As players, you'll get to see things from both sides."
Tone aside, one thing the game will do is offer you choices about how to tackle situations. Some examples of this include deciding whether to try intimidating someone into surrendering or using a Taser on them; ziplining past enemies or taking them out more directly; and prioritizing the takedown of someone with a warrant (granting you cash) or dealing with their henchmen first.
Battlefield Hardline Multiplayer To Become "Deeper And More Interactive" Thanks to Beta Feedback
Battlefield Hardline developer Visceral Games has posted a list of ten things it plans to change for the final game based on feedback from last month's beta, one of which is making the entire multiplayer experience "deeper and more interactive."
"We want to reinforce how important your feedback has been," lead multiplayer designer Thad Sasser said in a post today on the Battlefield Blog. "We have a lot of other awesome changes underway and will be sharing more soon!"
You can see all 10 of the major changes below, courtesy of Sasser. This list is part of Visceral's ongoing "Community's Most Wanted" feature, which outlines changes to the game. Sasser stressed that Visceral does in fact read the comments as a means to "create an awesome multiplayer experience" for Battlefield Hardline.
He also teased that Visceral will reveal a "ton" of new multiplayer details for Battlefield Hardline in the coming days. This will include new information about the game's maps, modes, guns, and gadgets, as well as the single-player campaign.
The Battlefield Hardline beta was offered last month only on PlayStation 4 and PC. Later this fall, a second beta will be available for all of the platforms the game is coming to: Xbox 360, Xbox One, PlayStation 3, PS4, and PC.
1. REDUCING FREQUENCY OF EXPLOSIVES
"We have heard your complaints about breaking the cops and robbers experience with the amount of heavy explosive weaponry available--but we didn't want to sacrifice fun! We've made changes to reduce the frequency of explosive use to focus on the core gameplay, and we've made the use of explosives much more believable now."
2. REBALANCING AND RENAMING THE MECHANIC CLASS
"We've made the class better in more situations--without sacrificing his ability to take down a vehicle. We're also looking at renaming it--post your favorite suggestions in the comments!"
3. REVISITING THE IN-GAME HUD
"We're working on establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information."
4. REVISITING THE CUSTOMIZE SCREEN
"We've taken a new pass at how the customize screen is laid out, and are making it clearer and easier to manage your gear and weapon attachments. This should address the majority of issues reported."
5. MAKING THE WORLD DEEPER AND MORE INTERACTIVE
"We've been working on adding more touches to the game world, giving players more options and things to do that impact play. Look for interactive objects like doors, radios, ammo lockers, and more!"
6. MAKING ROUNDS LAST LONGER
"A significant amount of feedback during the Beta was received regarding the quick progression of rounds. We've made tweaks to both Heist and Blood Money that should help make the experiences last longer without sacrificing any of the fun."
7. INCREASING TRANSPORT VEHICLE HEALTH
"There were a lot of comments about cars dying too easily from gunfire. We agree that one magazine from the AKM should probably not turn your sedan into a 4-person death trap quite so easily. We've also increased the survivability of the utility van."
8. IMPROVING AUDIO SITUATIONAL AWARENESS
"In some of our game modes, situational awareness is very important. We're working on improving the audio cues in the environment to help you detect and locate your enemies before they do the same to you."
9. MEDKITS AND AMMO BOXES SHOULD NO LONGER BLOCK L.O.S. CHECKS FOR REVIVE
"Previously, you could fail to revive someone if a medkit or ammo bag was blocking the line of sight check for the revive mechanic. We are fixing this so that these no longer block you from reviving."
10. IMPROVING INTERROGATION
"We've worked out some changes to the T62 CEW and the Interrogation mechanic. We're working on making Interrogation only show enemies in a radius around the captured enemy, but show the marked enemies as if they had been Active Spotted by a teammate--making it both more useful and less powerful at the same time."
Yes, Battlefield Hardline will be Delayed Until "Early 2015"
In an effort to improve the game from top to bottom, EA's new cops-and-robbers shooter has been pushed back.
In a blog post, Karl Magnus Troedsson, VP and GM of Battlefield series creator DICE, explained the reasoning for the move, summing things up by saying, "[W]e want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players."
Both single-player and multiplayer will benefit from the delay, according to Troedsson. In the case of the latter, the developers plan to add "some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience."
For the single-player, Visceral will be "spending more time polishing our core features, as well as adding a few new ones that will support a deeper 'crime revenge' story experience." Visceral recently spoke about how it's hoping to "do something completely different" with the game's campaign, which draws inspiration from TV crime dramas.
Referring to feedback received from gamers who played the June beta, Troedsson says, "This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months."
The game's stability will also benefit from the delay. Battlefield 4 had a notoriously awful launch, with serious issues plaguing the game for months on all platforms. These problems resulted in EA overhauling its testing process, but concerns lingered among fans that Hardline's launch would also go less-than-smoothly. On the subject of stability, Troedsson says, "This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch.
"We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch."
An exact new release date has yet to be announced, and there is no word on what this means for the previously planned fall beta. We've contacted EA to find out more.
Do you find this delay an encouraging sign that EA wants to get things right with Hardline? Let us know in the comments.
There you have it. All the juicy info on the next in the Battlefield series. Excited?
Until 2015 however we have the oh so fabulous Battlefield 4 to continue to enjoy. With more DLC's promised for this epic title we are sure to be well entertained up until Christmas at least. Enjoy this Battlefield 4 Compilation of Epic Sniper and all out awesomeness. Gameplay footage taken from my live gameplay sessions. This video has a PEGI rating of 16. Strong Language.
Sources: Google, Wiki, Gamespot and Gamertag Gaming