This one is perfect for MoviePilot. A video game for movie lovers. Ever wanted to be in a movie? Now you can. The Order 1886 looks and feels like an actual movie. Players will feel part of this dark and thrilling title.
As usual, today we are bringing you what we think is a real defining moment in gaming development. The Order: 1886 has been developed to be played as a if you were actually interacting within a Hollywood movie. Evidenced below is footage from our hands on sessions, allowing you to witness first hand the cinematic brilliance of the gameplay.
The Order 1886 is set to be PS4's year defining cinematic masterpiece. Exclusive to PS4 this new title shows off in stunning detail a storyline riddled with murder, technology and the supernatural! With movie grade motion capture and top notch developers Ready at Dawn Studios at the helm, we cannot wait to see more of this dark title as further development details are yet to be announced.
Further to what we do know is that the game director plans to surprise players with "things you might not expect from an action game"
"There are some things that people are going to be surprised by - things that you might not necessarily expect from an action game," he said.
"We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there."
Jan also said of potential plans to expand the universe beyond one game: "Our hope is always to create a story that's worth telling more of. I think that this is something that we set out to make with this game, not just something that would be a one-and-done flash in the pan."
"To put this much effort into these characters, the backstories, and everything that goes into this, we want there to be more of it and we think that was the driving force behind the richness that we put into the characters and their stories. There's so much there to explore, and should we get the blessing to have a second game we'd love to expand upon this universe and keep going."
The Order: 1886 re-writes history by introducing a unique vision of Victorian-Era London where myths and technology co-exist. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.
The Order: 1886 allows players to discover a unique version of Victorian-Era London where technology and the supernatural collide. Players will wield advanced weapons and gadgets that didn’t exist during that era and the realism of the game experience will make you feel like these elements could have been very plausible during the time.
The game introduces a unique mythology that will fuse actual history (real world places, figures, and events) with twists on familiar myths and legends to create an alternate history from the one we know today.
The game’s unique filmic presentation is designed to replicate the texture of film and use real-world motion picture and cinematography techniques to emphasize dramatic character performance and realism.
Hands on gameplay videos below - Take time to appreciate the textures and cinematic quality
What's that? You have some questions..
Is this the first (and only) werewolf you fight?
No. Not only is this not our hero’s first encounter with a werewolf, but it’s also not the only one you’ll have. Werewolves pose a serious threat to you and your companions, and will have to be dealt with multiple times throughout the game. While this sequence plays out as a prolonged encounter, players can expect to fight werewolves as part of typical enemy encounters later in the game.
Can you die in those scripted sequences?
Yes. During the werewolf encounter, there are a few parts where you’re either running backwards down a hallway, or have your back against a wall, or our otherwise forced into a down-the-sights view where your only choice is to shoot the werewolf. In these sections, you must hit the target a certain number of times in order to survive the encounter. If you just let the werewolf come at you, it’ll rip your face off, or smash it against a wall, or bite out all of your throat. Your hero may be immortal, but he's not invincible.
The Order 1886 game director Dana Jan details his studio's focus on seamless cinematicism in a new video interview published by Sony.
"The PS4 was an interesting machine to start working on," Jan said in the video. "It gave us the ability to do what we thought was kind of lacking in previous gen, which was really crossing the boundary of believable characters in a video game."
Ready at Dawn used performance capture, complete with custom head-mounted rigs, for all animations in the game - from dashing around in battle to subtle expressions in quieter moments.
"We're really getting close to being able to get out of the uncanny valley and let people see these characters emote and speak and feel in a way where you don't feel like it's a game any more," Jan said.
60 FPS surely?
Gamers today want 60 fps (Frames per second) but sometimes this isn't beneficial to the way a game plays out. According to Dana Jan, television on average runs at 24 fps so The Order 1886 will run at 30 frames per second to preserve its cinematic look..
Jan told Kotaku that he enjoys playing games which run at 60fps, but that affects the aesthetic of the game. Most films run at 24 fps, so The Order's framerate bridges that gap in the interest of matching the aesthetic while feeling good to play.
"If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe," Jan said.
"The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration."
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PlayStation 4 exclusive The Order: 1886 will launch on 20th February 2015,
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Sources: Google, CVG, Gameinformer and Gamertag Gaming