So you've brought really expensive replica Lightsabers? You've officially enrolled in the Jedi Church? And you own practically every single thing to ever be blazoned with the Star Wars logo? But you're still not a real Jedi? Well, do not fear, there is something on the way that might help you with that.
Developers have created a Star Wars lightsaber game which utilizes the currently unreleased Oculus Rift virtual reality system. The game, which was developed to showcase the STEM system, is reminiscent of Luke Skywalker's Jedi training aboard the Millennium Falcon in A New Hope. Prepare to be blown away by the video below:
Now, there's a lot of complex techo-jargon that has gone into creating this feat, and I think it might be best to leave it to the professions to explain:
This is one of the first videos in which we show our STEM Pack, which is mounted to the strap of the Oculus Rift DK2 to provide full position and orientation tracking for the user's head. STEM Controllers provide tracking for each hand.
The lightsaber or sword is the true test for a one-to-one motion tracking system in VR, because it requires low latency, and almost perfect tracking of both position and orientation between your physical and your virtual self as you perform swipes, slashes, blocks and counters with the lightsaber. The STEM System and the SixenseVR SDK make this experience possible, and also make it easy for developers to create these types of applications quickly. The experience is a fantasy, but it feels natural because of the near-perfect hand-eye coordination that the SixenseVR SDK provides.
Unfortunately, it seems to be more of a proof of concept than a demonstration of a game which is likely to become available. However, if Oculus Rift can break out into mainstream gaming, surely it's only a matter of time before we get a true virtual reality Star Wars game? That's unless the Oculus Rift doesn't blind us and/or cause us to lose absolute touch with reality.
Do you think the Oculus Rift will catch on?