From The Lord of the Rings: The Third Age and the gaming film trilogy, all the way to the recent successes of War of the North and the Lego LotR games, I have been an avid fan of this particular world. I’ve seen the films countless times (not counting The Hobbit films due to my intense disappointment with them) and I’d watch them again and again given the chance. Thus, since the announcement of Middle Earth: Shadow of Mordor, I have been impatiently awaiting its release.
But alas, the Playstation 3 and Xbox 360 versions have been delayed to November 18, which is now an additional factor that may force me to finally buy a Playstation 4 or simply play it on the PC. Nonetheless, I am highly optimistic for this upcoming game, so let’s take a look at some of the chore mechanics that we are set to enjoy!
Half Ranger, Half Wraith: Meet Middle Earth's Talion!
Players will be plunged into Middle Earth in a time set between The Hobbit and The Lord of the Rings, and thrust into the boots of Talian, a Ranger of Gondor. The story begins following Sauron’s return to Mordor, a moment which results in the death of Talian’s wife and son and strangely Talian himself. He then awakens in a netherworld, bestowed with wraith-like abilities and sets about uncovering the truth behind his powers. These powers contribute a new dimension to the LotR series that may just make this one of the greatest in the series.
With the power of the Shadow, Talian can now enter the minds of his enemies, manipulating them and understanding their weaknesses. Your tasks revolve around the controlling of warchiefs; individual orcs that you can kill or turn against their master. Each warchief has a set of bodyguards that you can elect to kill or have join your side and aid in the slaying of his leader. And boy, is there slaying to be done!
With a combination of Ranger and Wraith skills to upgrade, the player can slew together a combination of takedowns and stealth with teleportation and mind-control. This dynamic offers up comparisons with Assassins Creed, Batman and also elements of Dishonoured. Perhaps this amalgamation will be overbearing, but, I for one, look forward to this ideal cocktail of destruction and pleasure.
Additionally, the game has made each and every warlord totally unique. From their names and appearances down to their weaknesses and strengths. Some fear wargs and others beasts, others are best tackled with stealth or brute force, which offers such diverse combat tactics that one apperceives hours of enjoyment out of Shadow of Mordor.
The game has not been without its deal of controversy though. In January, a former Ubisoft developer accused Monolith of using Assassin’s Creed II code for Shadow of Mordor; also the game will not be released on the Wii U and features a total lack of multiplayer.
This said though, if Monolith can reach the heights that they did with F.E.A.R. in 2005, perhaps this will be game that could satisfy many gamers following its release on Xbox One and Playstation 4 on September 30th.
Let me know what you think in the comments below!