ByTim Horton, writer at Creators.co
Business Development Manager at Playsource. @TimHortonGame | Email: [email protected]
Tim Horton

30 hours in and are we still having fun? In short, yes but are we getting bored already? Destiny in a paragraph –

Beautifully crafted with a story to thrill. The fast paced action is brilliantly balanced to the sheer expanse of the environment. As spectacular it is in the short term it lacks in potential longevity - Painfully short campaign and a slight monotonous feel to planetary exploration anchors Destiny to an oh so familiar platform.

This is not a review piece, more of an initial impression piece and the biggest most obvious shocker is the length of the single player story, a beautifully crafted and well written interaction that unfortunately spans a mere 18 hours. Hype alone dictated 100 hours at least right? Admittedly we did not attempt many of the side missions that are accessible within the story mode however our reasoning was sound or so we thought. With promises of multiple planets to explore, conquer and defend we calculated we would be still battling through the campaign way into late October, so as you can Imagine when we put the controllers down at 18 hours we were somewhat bemused. A mistake was surely made, alas not. The gaming community are currently sharing one voice. “Is this it”?

As a next generation defining moment in MMO it falls short by a fair way but as brand new gaming adventure to take the player to new heights of never seen before gameplay it hits the target dead centre.

So lets recap: a massive, mysterious alien vessel hangs overhead like a second Moon. No one knows where it came from or what it's here for, but only that it is our protector. This guardian of Earth is known as the Traveller.
Meanwhile, foreign creatures creep in from the the edge of the universe, determined to take Earth and the "Last City".

We play as Guardians, tasked with defending the remains of humanity, discovering the source of these monsters, and - eventually - overcoming their threat. As a Guardian in both campaign and online modes you traverse the planets and stars, fighting for survival and to keep hope alive.

The multiplayer integration on campaign allowed us to seamlessly matchmake into random fireteams within the game which was great fun when loneliness sets in on the lunar service. Public events will be available to participate in at your leisure. Destiny is your story; you craft it and wield it. Use it well, Be Brave.
So, According to Bungie we haven’t quite played enough of the game to be getting the most out of our guardians. The magic number here is 20, after 20 hours you should be playing a very different game than the one you started.

"Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off,” Bungie Executive Producer Patrick O’Kelley said in an interview posted to Xbox Wire. “They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.”

There still a plethora of things to do in the game, like finding treasures, joining unlimited amounts of multiplayer fire teams and of course levelling up of your guardians of which you can multiple.

Here is what the industry press leaders are saying but what do you think so far?

"You might summarize Destiny by the way in which it wraps up its story. Once the final, hackneyed closing scene finishes, fireteam members are awarded the same weapon, regardless of class, and a handful of currency. This reminder of how wholly unspecial you are is the big finale of a lavishly produced but troubled game that excels in the basics but lacks creativity and heart. It is role-playing grind in shooter form--an empty house built on a firm foundation." Gamespot


“Beautifully crafted with a story to thrill. The fast paced action is brilliantly balanced to the shear expanse of the environment. As spectacular it is in the short term it lacks in potential longevity - Painfully short campaign and a slight monotonous feel to planetary exploration anchors Destiny to an oh so familiar platform.” Gamertag Gaming

"As just another game, Destiny is a confusing combination of often at-odds elements--it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO--but it lacks the combat sophistication of the former, and the deep well of content native to the latter." Polygon

"But, yeah, its fantastic graphics often serve to make the game's mechanical underpinnings that much more disappointing. There are cool little flashes of brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing." Giant Bomb

"Destiny is always compelling, a bewitching vista that's not so much populated as haunted by other players, but it doesn't always captivate. Strip away those online features, and you're left with an assured, grindy shooter that's lifted by its class abilities but deflated by the narrative's shortcomings and a general want of spice. It's a recommended purchase, without doubt, but given the scale of Bungie and Activision's investment, and the soaring otherworldliness of the presentation, I was hoping for something just a little grander." OXM

Destiny – A decade of service promised, What’s next

A 10 year plan is in place for all you Destiny lovers. A decade of intersteller exploration and planetary defense. As a byproduct of the legal battle within Activision they were forced to release a copy of the contract written up for their long term Destiny plans. written in this document were the specifivs on a whole decade of Destiny.

“So what I’ll say to you is: we said that we were a ten-year game, and both Activision and Bungie have committed to being wholly behind the large effort, and it’s a large investment for both sides. I don’t think there’s any set date – ten years is just representing the go-forward presence and the way that we think about doing things.”

What do development studios in todays gaming industry take into account when planning the production of these games? “We love to invest in universes,” says the studio’s COO, Pete Parsons. “We did Halo for ten years we just didn’t have the benefit of knowing it would happen.

“Some of the planning has to do with technology – we don’t know where it is going – but we know we can future-proof around architecture and the kind of work loads we want our artists and designers to have. We have the concept of one world and multiple platforms – that’s not how development used to happen. Often you’d make a game for the Xbox 360 and port to the PS3 or vice versa. With Destiny, it doesn’t matter what platform its on, even if it’s on a companion, it’s sitting in one world – we don’t separate them. That’s a lot of planning.”

“They’re focused on how do we get creators to create – how do we optimise the software for that? They have one advantage – they just need to get a frame then another, then another; we have to produce a frame then realise that the player can do whatever they want within that frame, it becomes incredibly complex. We have the same focus on developing our tools but the more we can plan ahead the more robust we can make them.”

The focus genre of Destiny is not as a FPS but as an MMO, the aim is to replicate and surpass the huge alternate worlds and communities that live now within titles like Final Fantasy and World of Warcraft. Destiny devs aim to populate the many rhealms of Destiny over the next decade with colossal fan base communitues and host real time “living” environment. Bungie will host online events and character customisation like nothing ever seen before in an MMO.

“Very soon, strange characters will arrive in the Tower with special offerings in hand. Public Events will erupt from the skies over your favorite destinations with greater frequency. And, Bungie will enter the fray with some bounties of our own for you to claim – if you can”.

What do you want to see from Destinys online environment? comment below – Be creative Bungie are actively seeking advice from gamers like YOU

As with all modern games it wont be long until we see a DLC chain hit the market place and word is that there are two expansions for Destiny in the works, each of which will introduce new competitive and cooperative adventures, as well as new weapons, armor, and player gear. The first of these expansions, titled The Dark Below will launch in December and introduce "its own story," Bungie has said.

"We call it an expansion because it has one of all the activity types from Destiny, so it's story, strike and beyond—and competitive and cooperative experiences in there," Bungie Director of Production Jonty Barnes told Joystiq in an interview. "As well as new gear, new armor, new weapons and everything else."

Barnes said that at least some of the new story content will take you through different parts of areas included in the main game, so you'll still run into players who don't have the expansion. "We always want to create spaces where people can get together and cooperate, and we feel like that is a big innovation in Destiny," he said.

Bungie announced at Gamescom 2014 that it currently has two expansions for Destiny in the works, each of which will introduce new competitive and cooperative adventures, as well as new weapons, armor, and player gear. The first of these expansions, titled The Dark Below will launch in December and introduce "its own story," Bungie has said.

"We call it an expansion because it has one of all the activity types from Destiny, so it's story, strike and beyond—and competitive and cooperative experiences in there," Bungie Director of Production Jonty Barnes told Joystiq in an interview. "As well as new gear, new armor, new weapons and everything else."

Barnes said that at least some of the new story content will take you through different parts of areas included in the main game, so you'll still run into players who don't have the expansion. "We always want to create spaces where people can get together and cooperate, and we feel like that is a big innovation in Destiny," he said.

Bungie announced at Gamescom 2014 that it currently has two expansions for Destiny in the works, each of which will introduce new competitive and cooperative adventures, as well as new weapons, armor, and player gear. The first of these expansions, titled The Dark Below will launch in December and introduce "its own story," Bungie has said.

"We call it an expansion because it has one of all the activity types from Destiny, so it's story, strike and beyond—and competitive and cooperative experiences in there," Bungie Director of Production Jonty Barnes told Joystiq in an interview. "As well as new gear, new armor, new weapons and everything else."

Barnes said that at least some of the new story content will take you through different parts of areas included in the main game, so you'll still run into players who don't have the expansion. "We always want to create spaces where people can get together and cooperate, and we feel like that is a big innovation in Destiny," he said.

But I this enough? Let us know

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