Lords of the Fallen is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fight against the formidable Lords and Generals that command a demonic army, Lords of the Fallen rewards skill and persistence among dedicated Action RPG fans.
The combat system consists of many complex skills that join both weapon mastery and supernatural abilities combined with large number of weapons, armors and upgrades. Large variety of items and gear can be found throughout re-exploration and investigating game’s deep and intriguing secret areas.
What I Saw:
Lords of the Fallen takes place in a world once dominated by a cruel and evil god. After aeons of torment, humanity tires of his malice, rising up and laying his demon army low, before finally managing to best the god himself in combat. The effect this has on the humans’ collective psyche and culture is profound. It becomes an accepted belief that evil can and should be banished from human nature.
A codex of sin is created, listing all the transgressions a mortal can perform. Anyone found to have committed anything in the tome is instantly branded across their face and cast out from society, never to return. And so things progress until, centuries later, the demons start to reappear, sowing destruction across the land.
Desperate for aid, the remaining humans make the only logical decision they can: they decide all that can stand against evil is evil, so begin to search for the outcast that has been branded most heavily in punishment for his crimes. That’s where you come in.
Alongside the Infested mentioned previously, a range of other enemies were on show, demonstrating the versatility of combat. Certain foes rely on ambush tactics, requiring you to keep your wits about you, while giant spiders need to be killed quickly; failure to do so will see them scuttle off and breed, bringing their broods to bear against you later.
By far the most interesting though was an enemy possessing a massive shield that furiously charges at you. Taking him down is a tough task but, thanks to some conveniently located planks in the centre of the battle arena, if you can convince him to charge over them he’ll fall to his death without you needing to get your hands dirty.
Unfortunately, this means any loot he’d offer is also lost but, seeing as health is quickly depleted in Lords of the Fallen, the opportunity for risk-free combat is unlikely to be something to shy away from. Of course, you need to be sure you’re not wearing heavy armour yourself otherwise you may be the one to trigger the trap.
As previously mentioned, death sees you drop all the XP earned so far. As with Dark Souls, it can be recovered should you reach it without dying again, but you’ll want to be swift, as the longer you take the more disappears into the abyss. Thankfully, regular checkpoints allow you to bank your XP to ensure its safety following your inevitable demise, though there are incentives to avoid doing this.
The longer you go without banking or dying the larger the multiplier that determines how much XP you receive upon exiting a battle victorious becomes. Once again, it’s all about balancing obvious risks against potential rewards.
Character development focuses on three pillars: Spells, Attributes and Gear, with only the first being linked to your class. This means the vast variety of the game’s weapons and armour can be mixed to suit your playstyle, whether you prefer wielding a fearsome polearm or badass three-fingered claws like a certain Marvel superhero.
Reaching 1080p on Xbox One is "tougher" compared to PS4
Achieving 1080p resolution for upcoming RPG Lords of the Fallen is proving to be a tougher task on Xbox One than PlayStation 4, according to developer CI Games. Executive producer Tomasz Gop said in a new interview that the studio is aiming for 1080p for both versions, but so far the results are better for Sony's new console.
"We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible," Gop told IGN. "It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can't confirm that yet."
Also in the interview, Gop said CI Games is hoping to reach at least 30fps for Lords of The Fallen because he said it would be better to have a solid frame rate, even if it's lower, if that means the game can run at a higher overall resolution.
"We definitely won't be below 30fps, definitely," Gop said. "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."
Lords of the Fallen won't be a story-driven game, and while like Dark Souls it will use cutscenes sparingly, it will also tell it through audio files found throughout the world. "We're not trying to impose the story, which would probably be expected from a heavily story-driven game," Gop said.
"But at the same time, we want to keep what the orthodox RPG fans would expect from a decent RPG."
Lords of the Fallen will be available on PS4, Xbox One and PC October 31st 2014. Hands on to come stay tuned! Follow on Twitter.
Developer shares gameplay thoughts
Sources - Wiki, IGN, Digispy, Gamertag Gaming and Deck 13 studios