ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

The greatest aspect of the Borderlands series is that it isn't afraid to embrace the fact that it's a video game. So many shooters adopt a far too realistic setting, which in many ways doesn't make too much sense as we sit in a dark room with a controller in hand. The dark, dank, real-world-like corridors gets old very quickly, particularly if they keep pushing this post apocalyptic aesthetic.

But in Borderlands: The Pre-Sequel, the series continues to demonstrate its excessive nature in every aspect of the game. From the insane characters and plot-line all the way to the dramatic use of color; Borderlands represents something that is totally unique to video games.

Borderlands 2 received outstanding universal acclaim and is currently the greatest financial success for 2K games! No wonder they have decided to return to its insane universe once more. Only this time, they're throwing a little more into the game for us to enjoy.

Would like to see Borderlands:Pre-Sequel on NextGen
Would like to see Borderlands:Pre-Sequel on NextGen

Australian Moon Setting for Borderlands: The Pre-Sequel!

As opposed to being developed in the usual surroundings at Gearbox Studios the next installment moved to the Australian 2K Games office, who wanted to take the games to new heights (literally!). Coming off the back of the glorious Bioshock Infinite, the team were offered the opportunity to pick up the next installment in the Borderlands franchise.

One of the initial aspects of Borderlands 2 that the creative director on Borderlands: The Pre-Sequel, Jono Pelling realized was how different the moon appeared compared to the first game. It was such a prominent feature in the campaign that he felt the game was going to naturally progress onto the moon or at least be included in some form of DLC.

Therefore, deciding to set Borderlands on the moon was never that much of a challenge for him or his team. An additional element of its setting has contributed to a few new changes to the game. Now I'm talking about the Australian setting of the studio. The Australian accent and in-jokes are apparently a feature that runs throughout the game. Something which I'm sure gamers in that part of the world look forward to!

Borderlands is looking great on the moon!
Borderlands is looking great on the moon!

Handsome Jack in Focus for Borderlands: The Pre-Sequel!

Those at 2K games loved the characters from the two previous Borderlands games but always felt they were only shown one side of them, particularly with regards to Handsome Jack. Therefore, one of their main tasks was to delve into a kind of character study which unveils a side of his personality we haven't seen before. This doesn't end here but spills over to the other characters too!

Each character has their own particular view on the missions they carry out and end up either loving or hating Jack. This emphasis on characters has increased the game's appeal in the eyes of its creative director. For me, I just hope that the Borderlands wit and insane level of color and mayhem increases as we float around the craziest looking moon ever!

Borderlands: The Pre-Sequel will be released on the 14th( North America) October, 16th (Australia) and 17th (Europe) for PC, PS3 and Xbox 360!

See Also - The Legend Of Zelda & Metal Gear Solid 5: The Future Is Open World!

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