A world invaded by the forces of Hell awaits it's demon slayer. It awaits you!
Hellraid is the new fantasy first-person action slasher game from Techland. The busy bees responsible for the upcoming zombie horror, Dying Light. Where Dead Island exists as a title that tried not to take itself too seriously, almost a parody stereotype with bright vistas, Hellraid is certainly comprised of more sobering tones. It’s heart lies in dark, brutal worlds teeming with demonic monstrosities, all inspired by the forefathers of the dungeon crawler genre.
Join a group of fierce combatants to repel the demonic invasion and close the gates of Hell in the thrilling Story Mode. Master the levels, collect points, and climb up the leader boards in the highly replayable and challenging Mission Mode, or fight for your survival against hordes of enemies in the nightmarishly hard Arena Mode. Experience this bloody adventure in both single-player and 2-4 player co-op.
Create your character and customize it with accessories, clothes, and armor elements looted from enemies or bought from blacksmiths. Level up to unlock new abilities from a vast class-free skill tree.
In Hellraid, you can create a demon slayer perfectly suited for your play-style by combining various active and passive skills divided into intertwined paths of combat, magic, and agility.
Slash enemies with swords, crush their skulls with hammers, or cut them in half with two-handed axes. With diverse fighting styles for different weapons, parrying, counter-attacks and dashing ability, the melee combat in Hellraid is incredibly complex and immersive. You can also use crossbows to fight from a distance, or strike demons with lightning bolts and fireballs while healing your teammates or casting defensive spells.
The Arena mode is, in its core, rather self-explanatory. You enter (solo or with friends) an arena and you fight hordes after hordes of enemies, split into waves with a boss-like foe thrown in every now and then. However, the Arena mode is not only slaughter (though we don’t see anything wrong with a good bit of merry slaughtering). To spice things up, there are certain objectives that must be completed in order to progress to other chambers, unlock passages, or deactivate traps.
Our idea for this mode is to make it the ultimate proving grounds for players. We are tailoring the enemy waves so as to make sure they pose a very serious threat to any player or team entering the arena. With the overwhelming numbers of enemies that storm chambers of arenas, inviting a few friends is more than recommended.
As for the levels, or arenas, themselves, they will be custom made for this mode and quite different from those you’ll visit in the Story and the Mission modes. While they will share the general art style of the game, you’ll notice the arenas are in many ways different from what we’ve shown you so far. But enough talk already – here are some screenshots from one of the brand new arenas we’re preparing for Hellraid’s Early Access.
Have you ever wanted to wade into a horde of enemies, your greatsword swinging, cutting them down by the dozen? We do. A lot. Sadly, in Hellraid, that will most likely result in your swift, but glorious, death. Unless you happen to be a steel-clad juggernaut whose steps make the armies of Hell tremble with fear.
So, let’s talk armor. Creating a set of heavy armor for our hero is a lot of work. In European history, the heaviest of armors were created using layers of leather (or cloth), chainmail and plate, where multiple elements are put together to create a medieval version of a tank.
Translating that into a fantasy setting, however, is quite a challenge. Our artists strive to strike a perfect balance between “realistically viable” and “fantasy-themed”, trying to create armors that would fit the visual theme and art direction of Hellraid’s universe.
Why dark fantasy
When MZM and others were experimenting with Dead Island's mechanics it turned out that they were similar in nature to those of hack'n'slash games where you stand not against tourists of Banoi and zombies but monsters straight from hell. Furthermore, brutal melee combat in FPP instead of the isometric view point'n'click brings freshness and deeper immersion to the genre.
Combining the fighting mechanics of Dead Island and adding magic (literally) Techland created a powerful mixture. A dark fantasy FPP hack'n'slash. The idea was to travel back to the times when enemies were really hideous and repulsive, the fights were brutal and bloody and the gameplay was challenging and rich with secrets waiting to be uncovered.
However, just like pen and paper role-playing games, Hellraid uses on a Game Master system. Except here it randomises object and enemy placement to create different experiences each time you enter a dungeon or tomb. You will be free to re-enter completed stages with your warrior, either before or after finishing the game, to level up some more and help out your low-level allies.
Kruczkiewicz explained how player progression and replay value will be boosted by the Game Master system. “It provides players with new experiences when they re-enter a level to complete sidequests or replay a mission in co-op,” he said.
“We believe it will give our game almost infinite replayability as Game Master spawns different sets and types of enemies, places loot and treasures on the map as well as generates random competitive challenges when playing with friends. We would want it to be able to change placement of objectives in replayed missions too but that’s in a very early stage of development and we’re not sure if it will make it into the final game.”
Maybe some better narrative context and more dynamic enemies, maybe similar to 'Middle Earth - Shadow of Mordor' could help bring further life to Hellraid.' However the combat system is a solid foundation upon which to build a game. It's up to Techland to put that combat to use in a game that inspires the fear and awe a game called Hellraid deserves. What are your thoughts people?
Hellraid will be available on Xbox One, PS4, and PC.
Watch below the Dev team playing through the prologue of Hellraid, demonstrating combat and full skeletal disintegration!