Why Metal Gear Solid 5 Could Be the Best in the Series!
This series is one of the reasons why I love video games. It is one of the most challenging experiences you're likely to have in terms of narrative, skill and tactical espionage, but on the other hand it is one of the most rewarding experiences in terms of narrative, skill and well...tactical espionage.
I've become lost in cinematics that go on for over an hour, jumped out of my seat at the sound of *WHEEM* when you get spotted and have had the pleasure of experiencing some of the greatest moments in gaming history. Take this for example, this is not only my favourite gaming moment of all time but one of my favourite games (also my personal favourite Metal Gear):
This is a testament to the genius of Hideo Kojima. He realises the banality of scaling ladders in video games, merely a functional element that games would use to show off their two level design, therefore he decides to make the ladder the longest one in history. But suddenly, you don't only hear the wonderful old repetitive gaming sound of Snake scaling the ladder on its own, we here an A cappella rendition of the title song. The banal moment is transcended and becomes an allegory for the beauty of game design and the power that can exist within this art form.
Therefore, having another one of Kojima's games to look forward to is something that can only be matched by playing them. I'm terribly excited for Metal Gear Solid 5 and here are all the reasons why I believe it could take the top spot, gently moving Metal Gear Solid 3: Snake Eater to the side.
What is it That Makes Metal Gear Solid 5 Look So Great?
Naturally the upgraded gameplay in [Metal Gear Solid](movie:593264) 5: The Phantom Pain is a huge draw for fans but also those who have never played a Metal Gear game before. In the next game we will be granted an enormous open world with a non-linear and decision based story to explore. The world can be traversed by foot, by horse or even by plane, helicopter and motorcycle.
There are characters in the game that you can decide how much you interact with. You can befriend some, like Ghost (Snake also has a pet wolf, DD, who is a well-trained companion that can present himself as a valuable asset to your strategical effectiveness), a female sniper, who can aid The Boss on his mission in various different ways. Or you can decide that you don't like her and never contact her, thus rendering her useless and null-void for the whole of the game.
The game features a day-and-night cycle that runs in real-time, which can be sped up beautifully as Snake lights an e-cigar. A digital clock image appears on screen to denote the passage of time, which you can keep going for as long as you like, watching the world around you change.
Depending on how you travel between one stage to the next, the travel time will affect the time of day when you arrive at your destination. - Hideo Kojima
This formula will allow Snake to monitor an area over a period of time in order to become aware of the movements of guards and trucks, thus planning his entry-point more carefully. Though your efforts may be thwarted or in fact aided by weather, as random moments of intense rain or sand storms can occur as they move across the map. Snake can actually see a sandstorm in the distance coming his way.
The game also adapts to the way in which the player elects to carry out missions, your enemies also adapt. For instance, if the player uses a lot of head-shots, enemies will start wearing metal helmets upon replaying a mission. Their situational awareness and overall AI has been drastically increased. It seems we're set for quite a challenge in Kojima's latest Metal Gear.
As in Peace Walker, the game also features base-building in which the player can upgrade or design weaponry and improve your mother base. You can also transfer items and soldiers back to your mother base with the often hilarious surface-to-air recovery system. You can even pick up cows with it. Also, check out the glorious return and additions made to THE BOX!
Characters and Plot
Yes, David Hayter is not going to be playing Snake in Metal Gear Solid V: The Phantom Pain. But, in Kojima we trust and we know he had good reasons. For Phantom Pain he wanted to place the focus upon facial animations as opposed to just voice-acting. Therefore, this is the first time that motion capture has been used for these games, with Kiefer Sutherland taking over the role as Snake.
I wanted to have a more subdued performance expressed through subtle facial movements and tone of voice rather than words [...] I needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s. - Hideo Kojima
The plot will carry on from the small release of Metal Gear Solid V: Ground Zeroes in March from earlier this year. In terms of chronology, Phantom Pain will be slotted into the middle of Peace Walker and the 1987 Metal Gear. Which could mean that this game will join up perfectly with the original in which Big Boss was first seen as the villain.
The game will be set in Afghanistan during the Soviet War as the new codenamed "Venom Snake" attempts to take down those responsible for the destruction of MSF. Along the way he will run into Ocelot and encounter a new unit of soldiers who have been removed of their past, present and future (Oh Kojima, I do love your stuff!).
The game facilitates the move of Metal Gear into next generation with a far more integrated and immersive experience for the player. Will this work? What do you think of how Metal Gear Solid 5 looks? I wanna hear what you think Metal Gear fans!!
Metal Gear Solid 5: The Phantom Pain will be released on PC, Xbox 360, Xbox One, PS3 and PS4 in the first quarter of 2015.