"I wouldn't call it a reboot because I don't think the franchise necessarily needs that,"
Phil Spencer, Xbox's head honcho has revealed in an interview that the new Gears of War on Xbox One will not just be a reboot. This news will, I'm sure be welcomed by all Gears fans, we certainly do not want to see another blockbuster title rushed through development to meet unrealistic deadlines resulting in a terminally ill, bug ridden title.
They now have the opportunity to build on what many dynamics already exist within the title and move forward. Forward being the operative word, I am sure many agree that another prequel title will not be welcomed especially by the true fans of the COGs and let’s be honest there are hoards of us.
"I know Judgement didn't hit everybody's needs and desires in terms of what they wanted. But I think we can continue, but we can also--we have a new team, [original Gears of War trilogy producer Rod Fergusson is] there to really help with the continuity. I think we can make sure that we're investing in this thing for the next decade, which is how I want to think about it."
"The thing that was great about the early Gears of War games, to me, [was] just the epic scale of the settings that I was in," he said. "The story, the setting was a lot more what I would call soulful and maybe even a little dark. And [Rod Fergusson] and I have talked about this; I think the game over time became almost more of a parody of itself; not for any kind of horrible reasons. It's hard to continue to manage the IP."
"And Gears 2 did well, Gears 3 did well. So I thought the franchise continued to grow. But we've talked about getting back to something … I think the story and the setting and what they're going through ... in a Gears of War--the name of the game, it really meant something to what that game was about. We've got to get back to that. The feeling of those individuals."
Black Tusk say that they are happy with Microsoft’s current commitment to the franchise.
“We’re able to push a lot harder in a lot of bigger areas. The franchise can do a lot more now that Microsoft owns the IP; we can expand it’s breadth and do a lot more with it,” he added.
Ferugsson told OXM that players will be forced to make tough choices in the game and the theme of betrayal will be prominent in the fourth game.
“It’s the same thing with all sequels,” he told the magazine. “This isn’t a great way of phrasing it but I always talk about shipping a sequel to customers as ‘managing betrayal’. They want something new but they don’t want something so new that it doesn’t feel like what they want. But if you put out something that’s very familiar and is the same as the game they just had, then it’s like ‘I’ve already had this. This isn’t new enough.
For even more Gears of War on Xbox One you can read our article titled - Gears of War from video game to movie - The future of an 'Epic' title Or Gears of War 4 on Xbox One latest - The Next steps and why we didn't see it at E3