ByMarlon McDonald, writer at Creators.co
Umm... are you going to drink that Skooma?
Marlon McDonald

As we all know, Christopher Nolan has made some incredible films in his time, but there has been a significant dearth in video game content tying to his works - apart from 2005's console based Batman Begins and a slew of mobile and browser games tied to Nolanverse Batman and the incoming Interstellar.

But what if I told you that Monolith Productions & Warner Bros. Interactive Entertainment's recent blockbuster Middle-Earth: Shadow Of Modor was the The Dark Knight Rises tie-in game we deserved but not the one we'd ever get.

On the third of June 2014, the boys over at Giant Bomb read an email on their podcast which discussed the fact that Shadow Of Mordor was originally a The Dark Knight Rises game, but Sir Nolan and his team mysteriously pulled the plug.

Shadow of Mordor has Batman combat because it started as a Batman game in the Christopher Nolan universe, according to my close friend at WB/Monolith whose working on it. Mr. Nolan's side reportedly changed it's mind and told them to stop making the game so they salvaged as much as they could.

Thus turning what could've been similar to this:

Sensational.
Sensational.

Into this:

Sensationally gratifying.
Sensationally gratifying.

Gutted.

There is little to no news surrounding the cancelling of the The Dark Knight Rises video game, apart from an image that popped up on a NeoGAF thread:

"Beautiful, isn't it?"
"Beautiful, isn't it?"

And it doesn't stand alone. In 2007 it was announced that Pandemic Studios were working on an open world The Dark Knight movie tie-in game, but the company went into administration and that, unfortunately, was the last time we heard from Pandemic and the residents of their realizing of Gotham.

Immortal Kombat

Turning our attention back to Shadow Of Mordor and "The Batman Game That Could Have Been," I have noticed a few similarities in gameplay between Monolith's offering and the Rocksteady Arkham trilogy. Using Arkham City as a comparison, let's have a look into what it was that Monolith could've possibly salvaged from the game...

The combat, definitely the combat:

Shadow Of Gotham
Shadow Of Gotham

Hit square/X for attack, triangle/Y for dodge, circle/B for stun, and x/A for flips. Sound familiar? And that Vault Stun feature...

Get Ur Sneak On

The crouching system and subsequent animation of said crouch are rather reminiscent...

Plus, they're both the opposite of wack when wire walking:

Man on wire.
Man on wire.
Bat on wire.
Bat on wire.

All in all, Shadow Of Mordor is a brilliant game, as are the Arkham games, so a little similarity in both couldn't be a bad thing seeing as the gameplay in both is so solid. What I'm saying is, I'm quite sad I'll never get to shoot above pixelated Gotham in this:

Phwoar.
Phwoar.

(Sources: Giant Bomb)

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