ByTim Horton, writer at Creators.co
Business Development Manager at Universally Speaking. @TimHortonGame | Email: [email protected]
Tim Horton

Beyond Flesh and Blood is a graphically-intense nod to the 3rd person shooters with gory horror undertones. Powered by the Unreal engine, it challenges players to blast through hostile scavenger forces and mutating enemy threats. All in an attempt to locate and bring home a lost expedition team.

All the content we have here below has been captured 'Pre-Alpha', This is going to look fantastic! Gamertag Gaming has tipped this as a 2015 top release!

The Gameplay

Players must battle their way through multiple gore-filled levels, blasting apart grotesque enemy hives, eliminating wave after wave of enemy scum with powerful weapons that push player’s skills to the limit.

Players jack into advanced multi-ability combat rigs, battle a range of formidable enemies and mech weapon systems across the post-apocalyptic UK city in fast-paced gameplay that will push shooter skills to the limit.

Concept Art
Concept Art

Society now live in the tree of life, an anchored orbital station on the edge of earth’s atmosphere governed by the u.g.r (united global remnant). a scattering of rogue scavengers still remain on the ground, surviving off the old world as hostiles.The divide between the orbital population and scavengers is pushed to breaking point when a meteorite collides with earth and brings with it an unthinkable threat.

In an attempt to retake tactical control over strategic points of the planet, the u.g.r open a communication network – signal towers are placed across major cities.

MISSION

Gameplay pre alpha
Gameplay pre alpha

Take control of a Tactical Combat Frame (T.C.F), battling through foreign enemies and human forces alike, and move through Manchester restoring signal uplink to The Tree of Life.Rip through enemies in responsive, high impact shooter combat with the power of high spec, hardcore weapon systems and upgrade the T.C.F as you progress through levels.Rogue scavenger enemies will be equipped with old world weapons and a variety of manned robot weapons, which you’ll be able to take control of with the T.C.F.

Primary Mech

Concept Art
Concept Art

Tactical Combat Frame – designed to give advanced rapid movement, slow motion running and gunning abilities, and stealth camouflage. These core mechanics are integral to gameplay and are used to access hackable, real world environments that have been re-imagined into a desolate playscape.
The T.C.F has a Central Gravity Control Point, which manipulates gravity for short periods of time; performing powered jumps, extremely fast dodging, and to cause shock waves.

The T.C.F can wirelessly hack into environment security systems and door/gate controls enabling you to advance through levels.

PLUNGE into an urban war zone, rip through enemies in an high-impact shooter on your mission to regain strategic control of the city.


RESTORE the signal uplink to the Tree of Life and work with the U.G.R. to deploy and repair additional towers.

FIGHT any forces that stand in your way; upgrading your mech with high-spec weapon systems.

USE your Tactical Combat Frame (T.C.F.) to gain intel by hacking into security systems and solving strategic puzzles.

UNLOCK diverse locations, advance your abilities, and fight grand scale battles beyond anything you've ever encountered before. From the moment you start playing, this becomes your world.

The game is focused on visual atmosphere and tactical gameplay, it's been important to us as gamers from the outset that every element of the game be as extraordinary as possible. We've made one of the most enhancing features of the game its environments - using visually stunning playscapes to accelerate your experience.

Beyond Flesh and Blood will release next year on PC with Xbox One and PS4 likely to follow swiftly after.

What are your impressions of Beyond Flesh and Blood? Comment below


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