Open World Restrictions on Metal Gear Solid 5
Hideo Kojima has recently shed some light on how exactly the world of Metal Gear Solid 5 will be restricted to players during campaign missions. Allegedly, they will be met with a screen that informs them they are leaving the mission area if they stray beyond the invisible boundaries the game has set. Some players have despaired over this development, though I don't feel it will impact on the experience all that much.
I trust that the footage of the game we've been shown hasn't lied to us. Therefore, the areas that we explore during missions are actually quite vast and leave a great deal of options open to the player. The game is still enormous and will allow you to navigate it as you see fit outside of missions, where you can engage with side quests and intense exploration.
Though when you decide to attempt a mission, why would it matter to us that the world outside has become a bit restricted to us. Kojima and his team have developed timed enemy responses and such for these areas during missions, which would be thrown off if you begin to leave the area. Makes total sense. We are being gifted great freedom in MGS 5, but of course Kojima is a perfectionist and wants to convey his vision of the game.
Therefore, this new setting has brought new challenges his way in terms of narrative and his traditional, iconic tone.
The Importance of Sound for Kojima
“So, it’s mostly about the sounds of the environment, but when the player becomes emotional, discovers something, or flees puzzled, sad or angry, adding the all-important melody or rhythm for these situations is a new challenge.”
“Games aren’t movies. But like movies, I think sound is 80% of it.”
The way I look at Kojima, is kind of similar to how I react with Werner Herzog. His sense of humour is hilarious, they are both totally insane and both demonstrate their artistic genius when it comes to their area. Kojima creates a mood in his Metal Gear Solid games that really can't be equalled in my opinion. No stealth game comes close to the experiences that come your way in MGS.
His recent challenge with Metal Gear Solid 5 has been maintaining his control over the tone of scenes, with linearity removed from them narrative. Players can interact or ignore characters as they see fit and how they interact with this large world is totally up to themselves. It'll be interesting to see whether Kojima will be able to maintain his skills of control and artistic genius in a whole new setting. The players are in control now, or certainly far more than they were before.
Regardless, I'm sure that Kojima is up to the challenge and I am beyond excited to get lost in a Metal Gear game once more! Seriously, butterflies here!!