ByIbad Anis, writer at Creators.co
50% of my body is made of Games And 50% is made of Art. Find me on twitter @IbbiBhai_SC. Email me: [email protected]
Ibad Anis

Advanced Warfare has gone to great lengths to reinvigorate Call of Duty. From the unsettling vision of powerful mercenaries run amok in 2054 America, to the cybernetically enhanced abilities, to the touch of a whole new lead development team at Sledgehammer Games, this iteration is the biggest and most successful departure from what's expected from a Call of Duty game since Modern Warfare brought the series into the 21st century.It has done this through a mixture of fast, fluid movement, ridiculously deep customisation and – the big watchword for Advanced Warfare multiplayer – verticality.

A New Era Begins Now:


Last year's Call of Duty: Ghosts was a low point for the series coming off its most successful game ever. Its campaign and story were uninspired and boring. Its multiplayer design took away what had proven so successful in Black Ops 2 and replaced it with something that failed to improve on the series' defining mode of player progression, and its maps felt awkward and empty too often. And now, with Advanced Warfare, new developer Sledgehammer has to make everyone forget any of that happened with their first full Call of Duty release.

Campaign Of Advanced Warfare:

The campaign kicks off with a bang, highlighting the new, cutting edge weaponry and equipment at your disposal, and doing an excellent job of immersing you into the futuristic world of Advanced Warfare. The first mission has you entering battle from an orbital drop pod, blasting away drone swarms, and using your exo suit to perform feats that no other Call of Duty hero could do before, like deploy grappling hooks, hover over pits, and ground smash enemies to death. And that level of intense action is maintained throughout the 6 hour campaign, as we've come to expect from CoD. There are massive explosions and dramatic deaths aplenty, but you just don't care enough about the characters or what's going on for those moments to make a significant impact.Most level designs are as tightly linear as they’ve ever been, however almost all come with a unique gadget that changes how you take on the somewhat repetitive human and drone enemies and keeps them feeling fresh. If you’re given a sonic emitter to stun enemies, you’ll be able to take on larger groups. If you’re given a grappling hook, you can play cat and mouse by darting around corners and on rooftops. One level lets you drive a hover tank, and one level takes place beneath a crumbling glacier.

Actors Troy Baker and Kevin Spacey nail their roles as player character Mitchell and Atlas Corporation President Jonathan Irons, respectively. Mitchell is gruff and reserved after a personal loss, but unquestionably dangerous and loyal to those who remain. Irons speaks with unwavering confidence; he’s the kind of charismatic bad guy I can’t help but like. These characters, and the rest of the cast, are brought to life with some of the best character models and facial animations I’ve seen. Pores, hair, and creases in skin are all rendered in great detail, to the point where I knew, just by seeing how a character’s face displayed shock and horror, that bad news was coming.

The addition of the A-list actor, Kevin Spacey as villain Jonathan Irons, adds a strong presence that is missed in previous CoD villains, plus the amazing graphical detail on all of the character's faces definitely draws plenty of attention.Those faces, as well as everything else, are far less detailed on the PS3 and Xbox 360 than on PS4, Xbox One, and PC. Lighting is flatter and textures are less defined, and I didn't get the same "wow" impact out of Advanced Warfare's excellent looking weapons, environments, and characters on those platforms. More importantly, though, movement and shooting feel just as fast and fluid on old-gen consoles as they do on modern machines.

However, as the story plays out,you will notice the biggest hindrance to Advanced Warfare’s story is the way it fails to establish its characters’ human relationships., The earliest interaction we see is Mitchell and a fellow Marine; we’re told the two are inseparable brothers in arms who’ve served together for months, but some of their conversations seem as though they’ve just met, and come off as artificial exposition.The same thing happens with Irons' relationship to the main character Mitchell and the other characters lacks any real connection between them and fails to make their interactions feel as emotionally substantial as they're meant to be. It all just feels thrown together in order to keep the shooting and killing coming. Then it all ends in a cliched 1980's action movie-style finale that begs for a pun-filled sendoff.

EXO SUIT Changes The Game:

Advanced Warfare's big changes revolve around the new exo suit. In Advanced Warfare's big changes are all oriented around the Exo suit, an exoskeletal support system that's standard issue for all soldiers in Sledgehammer's near-future setting. Practically speaking, the exo adds new kinds of mobility to Call of Duty's genre-standard toolset, with actual options varying somewhat from level to level based on the situation at hand. Most exos allow for a double jump, and every exo allows a sort of boost left, right or backward.

With exo abilities you can pound down onto the heads of your foes from above with a powerful but tricky-to-aim slam. It probably doesn't sound like much, but being able to get around the map more quickly and change your elevation with ease actually makes a huge difference. In single-player, it gives you new options and abilities to play with during a fun campaign with a story that would feel right at home in a typical, mindless summer blockbuster. In competitive multiplayer, being able to boost around corners to avoid incoming fire or dropping down off of rooftops and boosting behind an enemy feels outstanding. It's fun to shoot boosting enemies out of the sky, too, and overall, the boost jumps bring elevation into play more frequently than it's been in most of the past games in the franchise. Now that it's easier to get up there and you don't find yourself quietly loping up staircases or climbing ladders that leave you totally vulnerable, the battles end up feeling a bit more dynamic and faster-paced than before. The multiplayer maps are designed around your mobility and the whole thing fits together really well.

Exo Suits also come with power slots on top of their innate boost and dash abilities in which you can equip invisibility, enhanced speed, a health boost, a grenade deflector, and more. They’re all fun and useful in different ways, but I often found myself never using the powers that took a second to activate. When you take a fast shooter and make it even faster, that second is the difference between life and death. The powers often felt like they were going to waste. However, since the Exo is an excellent multi-purpose tool, I can’t wait to see how some of the best Call of Duty players will use it.

It’s all tied into an adaptation of the Pick 10 system from Black Ops, though here – for reasons that will be obvious – it’s called Pick 13. You have 13 points to allocate to weapons, weapon add-ons, exo abilities, launchers and wildcards. The trick lies in using the points to create a build that supports your favourite play style. Or even one that’s particular suited to specific game modes.

Multiplayer Of Advanced Warfare:

Enough of all of that. Advanced Warfare's competitive multiplayer is where it's at. Everything you'd expect from CoD's online matches is here and then some. The weapons feel weighty, the shooting is precise, and there's plenty to keep you coming back for more. Player customization is huge this time around, allowing you to not only outfit your soldier with dozens of well-balanced weapons, Perks and new Exo abilities, but also swap helmets, fatigues, and boots for a completely unique look. The new loot system creates the most rewarding progression system the series has seen in years, and earning these pieces isn't just a matter of gaining experience, either.

As you're picking up random gear and weapons in the post-game supply drop box, you can find Elite versions of the unlockable weapons, which have specified names and special stats. The intricate skin designs of the Elites--along with the customizable gear--add a ton of personality to your soldier. Also, using a single weapon consistently can earn you a completely different in-game model of that weapon, complete with unique stats and paint job. Everything you do gets you something to personalize your soldier with, and with cooler unlocks, the progression system really sinks its hooks in. There's no escape.As per traditional Call of Duty progression, you rank up and unlock a host of new weapons, perks, and other toys. You can even customize your score streak options, like a support UAV that costs substantially more points to use but retains points toward use through death.The new supply drop system means you are constantly finding new variations on standard weapon types along with cosmetic, stylish options to outfit your character to perfection.

All the classic multiplayer modes are available, like Team Deathmatch and Kill Confirmed, but you’re also free to try some of the new modes, the best among them being Uplink. It’s essentially capture the flag with one flag and two basketball nets, and watching someone go in for a dunk and get processed with a laser beam is great times. The third mode in Advanced Warfare is a wave-based cooperative mode called “Exo Survival,” where the fun comes from never knowing what’s going to happen next.Its perfect for players shy about going right into competition, or those looking to set records on how many waves they can handle.

Call of Duty: Advanced Warfare excels in online multiplayer, with brand new mechanics and a complex, loot-filled progression system that hooks you in.We like Advanced Warfare’s multiplayer. It adds a much-needed fresh approach to the competitive CoD experience without losing its signature snap and flow. We think it could revitalise interest both within the hardcore fanbase and outside.
It’s as fast, frenetic and twitch-heavy as ever, but you now have new tactics and approaches to exploit.

The Verdict:

Advanced Warfare has reinvented the Call of Duty.It is faster and more focused than any Call of Duty before it.Simply throwing a robot suit onto Call of Duty could have been a lazy path to making Advanced Warfare seem different from what we’ve played before, but the way Sledgehammer has integrated its enhanced abilities and choices into every aspect of how we fight went above and beyond. By designing the levels in the campaign, co-op, and multiplayer to facilitate those new mechanics, Advanced Warfare is granted a weight and importance that changes how the fast-paced shooting action feels in all three modes. This is a Call of Duty game to its core, but one that rehashes as little as possible while still retaining its strengths.


At last I would say that THE WAR CHANGES AFTERALL.


My Verdict (9/10)

The Good:

  • Well-executed single-player
  • Excellent multiplayer.
  • Great maps and modes
  • Great and amazing Graphics.

The Bad:

  • Predictable storyline.
  • Short campaign.

Poll

Which is your favorite Call of Duty Game.

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