ByTim Horton, writer at
Business Development Manager at Universally Speaking. @TimHortonGame | Email: [email protected]
Tim Horton

Based on the DC Comics superhero Batman, Batman Arkham Knight is the successor to Warner Bros 2013 video game Batman: Arkham Origins, and the fourth main game in the Batman: Arkham series.

One year after the death of the Joker during the events of Arkham City. Batman is struggling to come to terms with the absence of his nemesis and the uncomfortable feeling that the pair shared a bond deeper than either could admit. Without the Joker's chaotic presence, Gotham's citizens have never felt safer, and crime in the city has dramatically declined. However, this gives Batman's enemies, including Penguin, Two-Face, and Harley Quinn, a chance to unite with the singular goal of killing Batman.

On Halloween night, Scarecrow threatens the city with his newly created strain of fear toxin and bombs planted throughout [Gotham](series:1127075), forcing the evacuation of the city's six million civilians. Only criminals remain in the city, leaving Commissioner Gordon and the Gotham City Police outnumbered. Anticipating a new threat, Batman continues to develop crime-fighting technology, and maintains a vigil over the city.

The Gameplay

Many gadgets and gameplay elements from previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system and detective vision. Batman can use some gadgets while flying, such as batarangs or the line-launcher. The player can fly Batman throughout the city using his cape, with gliding now allowing for longer sustained flights, steeper dives and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grapneling moves together. There is also a new batarang sensor that can be thrown out to gain intel on the surrounding area.

Changes to the combat system include the ability to combine attacks on prone enemies without interrupting the streak. Batman can also counter enemy attacks, and throw them into other enemies for increased damage. Typical enemies are now capable of performing a charge and tackle attack only used by larger enemies in previous games; precision timed dodging and a batarang can instantly defeat some charging enemies.

Batman Arkham Knight
Batman Arkham Knight

Batman can now access grates from far away, allowing him to roll forward and immediately get under the grate if in range, instead of having to be right on top of them, while also initiating multiple takedowns from within them. Arkham Knight introduces "Fear Takedown", where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each take down, allowing the player to target the next enemy.

Hazardous items within the area, such as power generators, can be integrated into combat for environmental attacks. Batman is also capable of disarming enemies wielding items like baseball bats, and using the acquired weapon on several foes before it breaks. Some enemies are armed with guns which significantly damage Batman. The game also introduces a controller rumble-driven, hacking mini game. Riddler Trophies also return.

Batman Arkham Knight
Batman Arkham Knight

The Batmobile is a huge part of the game! Finally. Oh and we gave gameplay!

The game introduces Batman's car, the Batmobile, as a drivable vehicle. The bulletproof Batmobile can be summoned to the player's location at will, while on foot or, if airborne, the car can be sent to meet Batman as he lands.The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City.

Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler Trophies also feature objectives requiring the Batmobile, such as a timed race in an underground tunnel that uses radar pulses to change parts of the track.

The Batmobile has two modes, which can be switched into at anytime: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan gun for quick damage, a 60mm hypervelocity gun for tank-busting, missiles for wide-ranging damage, and a non-lethal riot-suppressor.

Batman Arkham Knight
Batman Arkham Knight

The Batmobile can also be controlled remotely, be driven in indoor locations, and help with solving the game's puzzles, such as lowering an inaccessible elevator with its attached winch.

Scarecrow, Penguin, Two-Face, Harley Quinn: NEW Characters!

Arkham Knight features Batman (Kevin Conroy), a superhero trained to the peak of human physical and mental perfection and an expert in martial arts He is aided by his friend police commissioner James Gordon, and Gordon's daughter Barbara, who assists Batman covertly as the hacker Oracle.

Batman Arkham Knight
Batman Arkham Knight

Rocksteady stated that Oracle is "such a strong character," that they wanted to "bring her to life in this game rather than have her as just a voice." Arkham Knight brings Batman into conflict with the super-villains Scarecrow, Penguin (Nolan North), Two-Face (Troy Baker), Harley Quinn (Tara Strong), and Riddler (Wally Wingert).

Arkham Knight
Arkham Knight

The game introduces the villain Arkham Knight, a character created specifically for the game by Rocksteady, DC Comics CCO and comic-book writer Geoff Johns, and DC co-publisher and comic artist Jim Lee. The Arkham Knight is described as a militarized version of Batman, with the "A" logo of the Arkham Asylum facility worn as an emblem on his chest.

WB are aiming for Graphics Parity Across Xbox One and PS4

The reveal came as part of a recent livestream when Rocksteady Studios was asked specifically about the resolution and frame rate for PlayStation 4 version of the game.

"We don't know yet," a Rocksteady developer said. "We're about six months away from going gold. So we don't know what the resolution and the frame rate's going to be yet. That's something that happens during the optimization phase of the game. We're aiming for parity across all platforms. Whatever it is, it's going to be awesome."

The game is scheduled to launch in June 2015 for Xbox One, PlayStation 4, and PC. Batman superfans and collectors might also be interested in a $200 Arkham Knight special edition that comes with a model Batmobile.


Who played the best Batman?

Sources: Gamepot, Wiki


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