The last generation version of WWE 2K15 was appalling really. The fact that it was so restrictively released demonstrates the push that companies are placing upon developers and publishers to ignore the LastGen consoles. It's of course extremely unfair for those that have no desire to switch over yet, also the darned things are expensive too!
If developers and publishers start bringing out titles that are worth gamer's time and money to invest into a PS4 or Xbox One, then they'll swap over. Until then, let's stop forcing the consoles down our collective throats when there really isn't anything that impressive on them to begin with. The Last of Us Remastered is probably the best game for the PS4 at the moment, and that's a bloody rerelease.
Xbox One though? Not too sure, maybe Halo: Master Chief Collection or Sunset Overdrive are actually worth buying the Xbox One. Halo looks amazing anyway. But 900p? Really Microsoft? Anyway, this controversy aside, let's take a look at WWE 2K15, and why it might be worth your while if you have a PS4 or Xbox One. Let me know in the comments how you're feeling about NextGen and whether you've made the move yet, and if so, why?
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WWE 2K15 on PS4 and Xbox One
First off, the highly restricted nature of WWE 2K15 on PS3 and Xbox 360, is not what we'll be getting for NextGen. Hopefully, it'll be far from it! This game is meant to signify the arrival of NextGen WWE, attempting to transform the game into a true wrestling game as opposed to a fighting game with WWE stars. In attempts to make this game feel more realistic, the main areas that we can see alterations are in terms of some additional grappling options.
Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. From there, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.)
Whomever wins will place their opponent in the corresponding hold while both players rotate the right analog stick to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. Sounds like it could be a really great addition that the series desperately needs!
Also, we now have a stamina meter that reminds me of Fight Night a bit. Each move that is performed, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low.
The game's submission system has actually been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. The roster in the game will also hopefully be far more impressive! Previous Generation consoles were destroyed in this respect. Even IGN stated that they played WWE 2K14 in order to compare, and didn't want to go back to playing WWE 2K15. Ouch!
Let's hope that the game can live up to the hype that it's attempting to generate. If the improvements aren't substantial on the Xbox One and PS4, we will see no reason to spend our money on a wrestling game for quite a while!