Tom Clancy's Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the next generation of consoles and PC.
"The best in the series to date. Video gaming excellence. Adrenaline pumping action that gets you as close to a siege you will ever dare to get!" Gamertag Gaming/Game Practitioner
Inspired by the reality of counter terrorist operatives across the world, rainbow six siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The multiplayer gameplay of rainbow six siege sets a new bar for intense firefights and expert strategy in the rich legacy of past rainbow six games.
The game uses Ubisoft's AnvilNext game engine, and is the first game in the Rainbow Six franchise since Rogue Spear not to use Epic's UnrealEngine.
Rainbow six Siege is considered to be a successor to Tom Clancy's Rainbow 6: Patriots, which has been cancelled. Like all other titles in the series, it will focus heavily on team play and realism. However, there are major differences to older versions of the game, featuring a heavy multiplayer focus and destructible environments. The epic trailer below showcaseed at E3 2014 demonstrated a hostage rescue scenario and the game has initially received positive reactions. Give us your thoughts below.
At the E3 demonstration we saw an example of multi-player teamplay in a "Hostage Release" mode. Players formed two 5 person teams: "Team Raven" were the attacking Rainbow 6 police type SWAT team who had to enter a large suburban house to rescue a hostage; "Team Rogue" were the defending hostage takers who fortified the house to prevent the SWAT team escorting the hostage to safety. After each 5 minute round the player team swap roles.
For the SWAT team there seems to be primary weapon sets depending on selected roles in the team: 2 with sub-machine guns / assault carbines with suppressor; one with ballistic shield and pistol; one with a shotgun; one was a sniper who located outside the house.
The Rainbow 6 team have flash grenades; breaching charges which can blow holes in walls and ceilings and a number of surveillance drones which can be deployed before the round starts to locate the hostage or during the match. The Rainbow Six team members could "vote" between different entry points e.g. garage or roof - rope down from a helicopter.
The hostage takers can choose different locations for the hostage's initial location. The defenders use the pre-match time to reinforce the structure of the walls, block windows and doors by screens, place rolls of razor wire, plant explosive booby traps.
The hostage takers seem to have a range of shotguns, sub-machine guns, pistols, can throw C4 explosive charges, can deploy moveable bullet proof shields. Team members and the hostage can be given first aid if wounded.
Counter terrorist units
Assume the roles of global counter terrorist operatives, specializing in close-quarters combat, demolition and brutally precise execution of coordinated assaults.
The siege gameplay
Breach enemy strongholds with new tactical measures or fortify your own with defensive resources in both sides of sieges, a brand-new mode of assault combat for the rainbow six series.
Change the landscape of your assault with an unprecedented level of environmental destruction. Walls can be shattered, and floors and ceilings can be breached. Mastering the element of destruction is the key to victory.
Lets get real! Instruments of Laying a Modern-Day Siege
An operator is more than just a soldier. Counter-terrorist units (CTUs) are deployed in dangerous environments, in sensitive contexts, and must execute with precision to accomplish their mission. As specialists, they're trained to creatively use a variety of tools to get through any situation.
As you know, the direction for the game is based around the concept of the siege- an asymmetric confrontation between attackers and defenders. In this game of cat and heavily-fortified mouse, each side will utilize an arsenal of tools to out-smart, surprise and eventually overcome their opponent.
Because tools are such an integral part of the gameplay, Ubisoft based their initial toolset around quintessential components that a real life operator would use. CTUs pack lightly, bringing only the tools necessary to complete the operation. In the same vein, part of the decision when picking your class will be making sure you have the right equipment available for your situation. Although each has its own unique function and purpose, the beauty in a well-executed operation will lie in the ways you combine them. Let's take a look at how attackers will use some of these tools:
A hallmark of the Rainbow Six franchise is the mitigation of information warfare. During the preparation phase, each operator on the attacking team will deploy a drone that you'll use to infiltrate the building and uncover the location of the objective, along with defender's movements and placement of fortifications. This phase is vital for the attackers as they'll be at a significant disadvantage if they don't know where the enemy's defenses are.
Breaching the Stronghold
If the interior of the map is the defender's fortress, the exterior is the attacker's sandbox. All attackers will have tactical rappelling available to move up, down and over any building exterior to increase mobility, create confusion and offer insertion points through windows.
You can choose between the seated rappelling position or the aussie rappelling position. Seated is the standard position when rappeling up from the ground. It's also the only position that allows you to breach through a window. The other position is called aussie, since it was developed by Australian SAS forces.
Australian rappel is where you rappel with your body directed toward the ground, rather than toward the sky. It allows operators to react and shoot any threat that might be on the ground. You automatically enter aussie when rappelling from the top. Of course, once rappelling, you can change your position seamlessly when you want in order to adapt to the situation, and the angle you want to take to deal with the enemy.
You'll be able to swing freely while rappelling, in addition to looking in and firing through any window (even in mid-swing). It opens up the options for attackers as they attempt to breach a stronghold.
Rappelling was something we felt was done well in previous Rainbow Six games, and Ubisoft wanted to make it even better for Siege. As a player you should feel comfortable and have the movements be organic - even when you're doing something like setting a breach charge, pushing off the building to detonate, and then emptying your mag as you gracefully come into the building through the hole.
Neutralizing the Threat
Now that you've found a way in, it's time to take out the enemy. No self-respecting CTU would head into an operation without bringing a few flash grenades (commonly referred to as 'flashbangs') along. Developed by the British SAS during the 1960s, they're non-lethal explosive devices used to temporarily disorient an enemy by creating a very loud "bang" and emitting a binding flash of light. One weakness of any attack strategy is that no matter where you enter, there's a chance that enemies might be waiting for you on the other side.
Flashbangs can be just the trick to bridge that gap and give you an opportunity to capitalize on the brief confusion. We pay a lot of attention to things like physics so when you throw a flashbang against a wall, it will react appropriately. Even down to the animations, we really want all the tools you use to feel realistic, to immerse you in the fantasy, and flashbangs are no exception.
Take a quick look at Norfolks best radio presenter Alan Partridge add his advice into a terrorist siege. (Alan Gordon Partridge is a fictional character portrayed by English comedian Steve Coogan and invented by Coogan, Armando Iannucci, Stewart Lee and Richard Herring for the BBC Radio 4 programme On The Hour. A parody of both sports commentators and chat show presenters, among others, the character has appeared in two radio series, three television series and numerous TV and radio specials, including appearances on BBC's Comic Relief, which have followed the rise and fall of his fictional career.)
Another Rainbow Six staple you'll have at your disposal is the fragmentation grenade, an anti-personnel weapon that ejects shrapnel upon detonation. Ours are modeled after the classic M67 grenade and cannot be used to breach surfaces, since the danger lies in the shrapnel and not the explosion. Frag grenades come in handy for a variety of situations, but are especially nice to have when you're down in the team count and are facing several enemies.
There is a cook timer on the grenades, and if enemies are bunched up you can quickly tighten the count with a good toss. But don't think that Rainbow Six Siege will be some kind of fragfest. CTUs traditionally do not carry frag grenades into operations, considering how dangerous they are in confined spaces.
Last but not least, the ballistic shield is a very strong active support tool that a point man will use to cover his teammates while they move together as a unit. The operator can only use a pistol while the ballistic shield is out, but he's much harder to kill and defenders will need to re-route themselves around him. Also in keeping with a realistic approach, the shield will slow your movement and it won't be entirely invincible so you'll need to take your time and act accordingly.
The tools described in this article are the basic tools of attack implemented thus far, and there may be more to share in the future.
What combos or scenarios can you imagine using with the tools listed above? What other tools would you like to have available?