Final Fantasy Type-0-HD is a revival of a classic Final Fantasy title on next gen machines with all new battle modes and epic cinematics!
Final Fantasy Type-0-HD: The Specifics
Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for PlayStation Portable, and later for PlayStation 4 and Xbox One. The original version was released in Japan in October 2011. The high-definition port, Final Fantasy Type-0 HD, is to be released worldwide in March 2015.
Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay is reminiscent of Crisis Core: Final Fantasy VII, with the player taking direct control of characters and taking them on missions and large-scale battles. Some differences between the original and HD releases are the removal of the original multiplayer feature and an easier difficulty level.
The FINAL FANTASY TYPE-0 HD "We Have Arrived" trailer will appear in American cinemas nationwide in front of the season's biggest blockbuster films! This extended version of the trailer was created especially for you fans.
The story focuses on Class Zero, a group of twelve students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. One day, the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals. When Rubrum is attacked, Class Zero are called into action and become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.
Orience is a land divided between four nations or "Crystal States": the Dominion of Rubrum, the Militesi Empire, the Kingdom of Concordia and the Lorican Alliance. Each nation has its own emblem (a bird, two tigers, a dragon and a tortoise based on the Four Symbols) and is blessed with a crystal that grants them unique powers: Rubrum controls the Vermilion Bird Crystal containing the power of Magic, Militesi controls the White Tiger Crystal containing the power of science and weapons, Concordia controls the Azure Dragon Crystal containing the power of Dragons, and Lorica controls the Black Tortoise Crystal containing the power of the knights. Each nation has an academy, or Peristylium, to research and protect the country's respective crystal.
The crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus", a task to complete. However, while blessed with long life and the ability to transform into crystal, l'Cie are cursed to lose their memories over time. The people of Orience also lose their memories of the dead so they will not be held back by any past regrets and continue strengthening their souls through conflict, a mechanism put in place by the crystals for the convenience of the deities who crafted them.
The main aim of several characters is to become the Agito, a legendary figure who will appear and save the world from Tempus Finis, an apocalyptic event that will destroy Orience.
As we said earlier, players take control of the characters directly. Players can navigate Orience both a world map and environments rendered to scale with the characters similar to Final Fantasy XII and XIII. Class Zero are sent on missions across Orience during the course of the game, both related to the story and independent of it. The player originally travels to preset destinations in the world on an airship supplied by the Vermillion Peristylium, but they eventually gain their own airship which can freely navigate the world map, after defeating a powerful enemy guarding it.
What’s striking about Type-0 is its combat system, a far cry from the turn-based battles of most games bearing the Final Fantasy name. Instead, Type-0 is an action game, complete with actual third-person combat: hacking, slashing, shooting, dodging and all.
While outside combat, players can help breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use.
Players can visit the Suzaku Archives to review defeated enemies, character information, in-game lore and special video clips. After completing the game once, players unlock a 'New Game+' option: in this mode, people can keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. We are told that a secret alternate ending is unlocked once certain conditions are met.
The main gameplay is split up into a mission-based structure. The two types of missions encountered are the main, story-based missions and "Practice" missions, which act as side-quests. Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions change during gameplay.
Players can also engage in large-scale battles on the world map, with the player taking control of large allied military divisions. Missions also involve liberating cities and towns from enemy forces, giving the player access to new shops and information from NPCs. The large-scale battles are most often encountered in the "Practice" missions. The player also receives optional orders: should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.
Real Time Battle System
Type-0 actually uses a real-time, action-based battle system similar to Crisis Core: Final Fantasy VII. The player is allowed control of three characters, being able to swap between them at any time. Characters are given optional orders that can be obeyed or ignored as the player chooses. Characters lock on to targets while attacking, but can easily switch targets between attacks. Each character has a specific weapon, and as the character levels up they can perform special attacks unique to them. During combat, characters are able to perform precisely timed attacks during the period when an enemy unit is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a single blow.
Three characters can also be commanded to use a Trinity Attack, combining their attacks to deal higher damage to a target. There is no limit placed on how many times the Trinity Attack can be used in a mission. Aside from human enemies, the game features recurring monsters in the series such as Cactuar, Malboro and Tonberry. Alongside enemies encountered in missions, there are special enemies that can be encountered while exploring the world map.
Defeated enemy units drop Phantoma: the color of the Phantoma indicates what aspect of the character it will recharge, be it HP or magic points. Phantoma can also be used in the game's leveling system, the Alto Crystarium, to strengthen a character's magic skills. The game's magic skills are split up into five basic groups named after types of guns: "Rifle" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies. Holding down the assigned action button increases the power of the magical attack.
Many combat situations involve timed challenges: success rewards the character, while failure drains their health. If a character is killed in battle, the player can instantly select another to replace it.
Each character has their own summoned monsters called Eidolons which act as playable characters and have their own set of skills: doing so empties the selected character's health gauge, removing them from battle until they are revived at the Peristylium: after a limited time in battle, the summons are dismissed.
The main characters are the twelve members of Class Zero: Ace, Deuce, Trey, Cater, Cinque, Sice, Seven, Eight, Nine, Jack, Queen and King. Alongside them are Machina Kunagiri and Rem Tokimiya, old friends who are assigned to Class Zero shortly after the events of the game begin.
A guest character is Kurasame Susaya, Class Zero's tutor and a veteran warrior. Other major characters include Arecia Al-Rashia, head of the Rubrum Academy's magical department; Cid Aulstyne, the leader of Milites Empire and the game's main antagonist; and Joker and Tiz, two characters who observe the events of the games.
The card wielders - Ace, flute wielder Deuce, the archer Trey, magic-gun wielder Cater, the mace-wielding Cinque, scythe wielder Sice, whip wielder Seven, martial artist Eight, spearman Nine, katana wielding Jack, swordswoman Queen and dual pistol wielding King. The last two, Machina Kunagiri and Rem Tokimiya, double as narrators and the focus for the game's main subplot.
Supporting Class Zero are their mentor Kurasame Susaya, and Arecia Al-Rashia, Class Zero's former mentor and the overseer for magical development at the Peristylium. Other important characters from Rubrum are Khalia Chival VI, the current leader of Rubrum and headmaster of the Vermillion Peristyrium, and the l'Cie Caetuna. Multiple Militesi figures, led by High Commander Cid Aulstyne, act as the game's main antagonists. Other major characters include the Concordian queen Andoria, and Gala, leader of the Lulusath Army.
Interview with FINAL FANTASY developer Hajime Tabata, whose previous works include -CRISIS CORE- FINAL FANTASY VII and FINAL FANTASY AGITO.
Regarding some of your previous titles, are there any interesting facts about a design decision that you made in a game that was influenced by American culture? We’ve heard that Yusuke Naora, who designed the airship in FINAL FANTASY X, used his love of the Lakers basketball team as inspiration for the color pallet of the airship!
HT: Oh really? Very interesting. Well, I can’t remember from past titles since it’s been a while, but since I’m working on FINAL FANTASY XV at the moment, there’re some elements like this, but we’ll have to wait until we release more information about that title to discuss in our next interview.
As a console player so I’m looking forward to an HD console version. A bigger screen delivers more action and more eye candy. It’s very American. Thumbs up!
What kinds of improvements can we expect over the PSP version of the game?
HT: Definitely the graphics. In improving these graphics we also utilized the development from FINAL FANTASY XV to not only improve things like lighting effects, but we also re-rendered everything specifically for the PS4 and XBox One.
So it’s almost like FINAL FANTASY TYPE-0 HD is a stepping stone or a sneak peek of FINAL FANTASY XV?
HT: In terms of the graphics, yes, we did utilize some of those key learnings from FINAL FANTASY XV to refine the game. Things like graphics were refined as well as some of the combat, which have been leveled up for the HD version.
What differentiates this title from other FINAL FANTASY games that we’ve played in the past?
HT: To sum it all up, it’s a more mature FINAL FANTASY. It’s a FINAL FANTASY that has been created with a very mature theme never seen before in the franchise. As you can see from the gameplay, the game has been shifted into a seamless combat system instead of a turn-based system. It’s this seamless feel that we’re trying to infuse into the game. Even in the story telling aspect, the game also feels like a documentary showing a record of war featuring all the characters themselves. Those were the kinds of elements that were really praised in Japan when the original game was first released. To be able to draw out those personal emotions of the characters themselves into the game, we felt it would really appeal to the new fan base overseas.
Could you please describe three takeaways of FINAL FANTASY TYPE-0 HD that you feel are the most important elements you want to convey when we’re playing the game?
Well the first thing would be for fans to feel the drama that’s conveyed in the game since it is a record of war. I personally love this Japanese historical drama series called the Taiga dramas and I wanted to draw on the good spirits and elements of how this series documents their stories. Kind of like Game of Thrones.
The game really showcases how each character chooses to live their lives. They all have their own mottos for how they perceive life, and we want players to be emotionally connected with these characters when they’re done playing the game.
Third being we want to clearly showcase the new FINAL FANTASY direction moving forward since this game is our next entry into the franchise.
Out of all the gameplay elements, what are your favorite and why?
HT: The combat system. It’s probably the ultimate action that we could achieve with FINAL FANTASY.
Well, Final Fantasy Type - 0 HD looks to be a great new edition to the Final Fantasy series. It will release March 2015 on PlayStation 4, PlayStation Portable and Xbox One.
What's your favorite Final Fantasy game?