Only the savage survive. Play as Mad Max, a lone warrior searching for salvation and an escape to sanity!
Become Mad Max, the lone warrior in a savage post-apocalyptic world where cars are the key to survival. In this action-packed, open world, third-person action game, you must fight to stay alive in The Wasteland, using brutal on-ground and vehicular combat against vicious gangs of bandits.
Following the theft of his V8 Interceptor by marauders, Max embarks on a perilous journey to reclaim his legendary vehicle. Max joins forces with Chumbucket, an "idiot savant sidekick", and commandeers an all-new vehicle capable of heavy customisation - the "Magnum Opus".
Fighting his way toward his vehicle, Max will encounter many others throughout the outback, both friend and foe. Ultimately, Max quests to find the "Plains of Silence", a fabled land where he might find solace from his madness.
In Mad Max, the player takes on the role of titular character Mad Max; a dangerous melee fighter who can use his attacks to kill almost anyone. His weapon of choice is his trusty shotgun. He is assisted by another man called Chumbucket. Chum mainly works with Max to build and upgrade the Magnum Opus vehicle.
Mad Max will feature a variety of weapons which Max can use to defeat enemies. Though the shotgun is Max's weapon of choice, ammo is scarce, and so melee options are the smarter way to go.
The 'thunderstick' is an explosive weapon that can be lanced into an enemy's chest, crackling like a lit dynamite fuse before blowing the victim to smithereens.
The Harpoon is also one of Max's favorite weapons; though, it can only be used in-vehicle with Chum riding along. Max's Magnum Opus can be combined with a speedy V12 engine and powerful ramming ability to destroy enemies's vehicles and weaponry.
When simultaneously driving and aiming, the game enters slow-motion and allows you to toggle between targets. Not much is known about the vehicular combat and its features.
Mad Max will feature a crafting system which can be used to craft new weapons and tools. Max's garage can also be used to change and modify the car's engines, chassis, wheels, body works, including paint treatment, and the “shell” of the auto-mobile. The car’s weight and attributes update accordingly. Max can also be upgraded; though, it's plans hasn't fully been implemented.
Many choices are given in the game, such as, either playing silently or aggressively. Max can also get guidance from Chum about how he can complete his objectives strategically. However, it's largely up to the player how he can complete the objectives.
Avalanche Studios have commented that the game is not based in any country in particular, choosing to base it more upon the mythology, or tone, of the Mad Max film series. Due to this, there are likely to be few recognisable story elements from the films within the game.
This has given the developers the ability to shape a post-apocalyptic world that is distinct, yet reminiscent, of the world Max has previously explored. Several locations within the world have been revealed, including: Gas Town, a densely populated urban area; The Great White, a dried out sea-bed dotted with lighthouse-strongholds and rusted ships; and Dead Barren's Pass - an area linking the Great White with Gas Town.
The Movie ties in..
Cory Barlog, game designer for the critically acclaimed action-adventure God of War II, has seen to the game's development alongside Miller. The game has been reported to take between 2 to 2 and a half years, and will hopefully be released alongside the premiere of the film.
One of the reasons Miller was attracted to making a Mad Max video game was due to the potential within the video games sector, claiming it to be massive and a means forward for storytelling.
"It’s four-dimensional storytelling. A game can literally become the equivalent of a novel. That is the thing that people like me who write screenplays envy about novelists: that you can actually stop time and explore little cul de sacs. Whereas in a movie, you’d love to stop and examine that character, but you can’t."
-George Miller on the videogame industry.
There has been notable controversy surrounding Max's accent. Several journalists who attended previews of the gameplay reported that Max was portrayed with an American accent. What do you think?
The Warner Bros & Avalanche top brass are even getting in on the action
Samantha Ryan, Senior Vice President, Production & Development, Warner Bros said:
“Mad Max places gamers directly into the driver’s seat of their ultimate customized vehicle to battle it out in the action-packed, open world of The Wasteland. We are very pleased to work with Avalanche Studios to provide a next generation gaming experience with robust fighting paired with dynamic vehicular combat.”
Christofer Sundberg, Avalanche Studios Co-founder and Chief Creative Officer added:
“Over a decade of creating open world experiences has led us to this point. The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous. This unforgiving environment inspired us to create a gritty and diverse experience where driving, fighting and scavenging are essential for survival.”
Mad Max will be releasing on Xbox One, PS4 and PC some time in 2015.