Eiji Aonuma is a wonderful man. I still can't get over his own delight and downright glee as he sat before the image of his beloved Zelda at E3 earlier this year. He's proud of the development of this title and what it hopes to achieve. There are a lot of firsts in The Legend of Zelda for Wii U, but are you happy with all of them?
With gaming taking an ever increasing approach towards capturing realism in terms of their graphical style, a game like The Legend of Zelda seems to have fans torn when it comes to art style. Some want to see the game make a move towards more realistic aesthetics where as some would rather die than see that happen.
The Legend of Zelda Wii U Art Style
Aonuma has confirmed that the graphics in The Legend of Zelda will certainly be better than how we saw the game at E3, which is really exciting considering how beautiful it appeared. He also recently spoke with Famitsu magazine concerning the style of the new game.
In terms of the world itself, we all know that this has been the desire of the developers of The Legend of Zelda games for quite some time. They've longed to take us to world that feels like it exists as a whole, rather than just scattered and separated areas to explore. The open world suits how they want to develop a Legend of Zelda game, and we certainly support this move!
Though when it comes to the art style, people haven't been supportive. Aonuma has taken inspiration from his own country's art style for The Legend of Zelda Wii U, and why not?! Anime is the greatest (cinematically anyway) art style on the face of the planet! But should they have attempted a move away from a highly animated aesthetic in favour for a more realistic one?
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The answer? Well, of course it's entirely subjective. But personally, we are riddled with attempts at realism in video games and I'm becoming so jaded. Sure, I love when a game can demonstrate some really remarkable physics and great realistic graphics. I mean, Kevin Spacey in the cinematic cut scenes in Advanced Warfare looked incredible (though the whole campaign is a waste of everyone's valuable time).
But Zelda is a fantasy tale and demonstrates a gloriously imagined landscape, a progression towards realism would affect its appeal, no? I long for a return to games that have floating aid kits as health, and hearts hovering around the landscape. This is something that is totally unique to the video game art form, and such aspects aren't utilised enough. We love games that take us places films can't.
I support the style of The Legend of Zelda Wii U wholeheartedly! What are your thoughts on the graphic style of The Legend of Zelda, and even the modern culture of realistic aesthetics in gaming? Let us know in the comments!!