Mass Effect 4 will more than likely be released just for PS4, Xbox One and PC, but after Bioware's statement, what will ME4 be taking from Dragon Age: Inquisition?
As a brief, opening digression, do you feel that in years to come we'll announce a game like that? Game of the Year Winner Dragon Age: Inquisition? Will that even extend to the voice actors? We could eventually have Best Performance Winner Troy Baker on the boxes of games! Would this be weird to you and do you agree with the decisions made at the Game Awards this year? I think Dark Souls 2 should have won but no matter...
Mass Effect 4 & Dragon Age: Inquisition
After having played a little over 80 hours of Dragon Age: Inquisition, I feel like there's a lot in this world that Bioware could draw from for Mass Effect 4. They have already stated that they will be taking core aspects of Dragon Age 3's system and implementing them into the development of ME4. While this may seem a little unusual, it is certainly going to help Bioware create the game at a much faster pace.
Here are all the elements of Dragon Age: Inquisition I'd like to see in Bioware's next Mass Effect title!
Worlds & Maps
For those of you that have ventured through the world of Dragon Age: Inquisition, you'll recognise the area above. A large dragon roams these lands and taking him down was my first introduction to how great it feels to kill a dragon in DA3. Is ME4 going to have any similar aspects?
In terms of world design and scale, Dragon Age was a marvel. If Bioware can replicate this sense of scale and exploration in an enormous galaxy, rather than simply landing on a desolate planet and driving around in the Mako for minerals, we'll be taking our first step in the right direction.
The areas that we could explore in DA 3 were dense and varied. From an island surrounded by crashing waves, to the widest, hot desert, Dragon Age had it all. This has been lacking in the Mass Effect games. Once we arrive onto a planet, the degree of exploration is usually limited to the confines of a base. Granted these bases are of great size, but what about the landscape outside of it?
I recall the Krogan world being awesome, and yes we did have a mission that let us drive around it, but its confined to linear exploration. We want to be able to uncover things in the wilds of these worlds that a player who just breezes through the story might miss.
Dragon Age: Inquisition's combat was a strange one. I played as a Qunari Mage, and while I love playing as a mage in a fantasy RPG, I found my delight with the combat dwindling as I progressed. Then I discovered, that its all about embracing the variety of life.
I once took charge of Iron Bull in combat, just to see how different it was. I instantly fell in love with the warrior class in Dragon Age. All small missions for the next ten hours, I fought through as him. Unfortunately, I could never leave the Inquisitor to his own devises, the computer just couldn't play him how I wanted him to be played (and I didn't want to constantly use the tactical cam), no matter how much I messed around with the settings.
But this ability to change up the feel of combat whenever you so wished was an intense pleasure. It's essentially like being able to take on another kind of RPG at the press of a button. Could Mass Effect 4 replicate this feeling through the ability to play as other characters?
I feel it could really work if we could swap from companion to companion in Mass Effect 4. And everyone is doing it at the moment, just look at GTA V! Swapping back and forth in a shootout really does work, and with so many different races with varying abilities in the ME universe, we can be sure that combat would never get boring.
Naturally, this is an area we won't have to worry about with Bioware. In Dragon Age: Inquisition, at the outset I really wasn't fond of Cassandra. At the end? She was undoubtedly my favourite character in the game and I really feel like the story was more about her than me. Naturally we eloped. Gotta love Bioware!
Check out this article too - ME4 A Galaxy Without Mankind!
But will they introduce the ability to play as different races? The introduction of the Qunari race as a playable one in DA3 makes me feel like Bioware are preparing to give us control over different races as the protagonist of the story (hopefully with two varying voice options once again).
All of these aspects would combine into a fantastic game, but I had one discrepancy with Dragon Age: Inquisition. The story wasn't really that compelling, mainly due to its totally forgettable antagonist. Closing the rifts and all of that was a lot of fun, but when you're up against a boring villain, it can make some tasks feel underwhelming. Also the ending was just too predictable.
The Reapers were an incredible enemy force, one that we couldn't understand but we knew we feared. Their threat was so all encompassing that stopping them felt essential and exciting. Let's hope that Bioware can replicate this in Mass Effect 4.
So, what would you like to see Mass Effect 4 borrow from Dragon Age: Inquisition? Have you been playing DA3, are you happy that it one Game of the Year? Let us know in the comments!