ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

As I'm sure you Dragon Ball Z fans are aware, Dragon Ball: Xenoverse's release date for the PS4, Xbox One, PC, Xbox 360 and PS3 got a little bit of a kick outside of Japan a few days ago. Not by much thankfully, just an additional week, which is more than likely due to international issues with regards to shipping and packaging more than anything else. They're hardly fixing any bugs in a week.

So February 24th is the day that we'll all get to see whether Namco Bandai can breathe some new life into a gaming series that hasn't seen a great addition since the golden days of the PS2. But we have faith, and there is a review out there for the game that could be a great indicator for what we have in store!

Dragon Ball: Xenoverse Network Review

Dragon Ball: Xenoverse
Dragon Ball: Xenoverse

After the Network test was granted to all of the players of Dragon Ball: Xenoverse a while back, we got this Network review from Saiyan Island which concluded with a score of 8/10, even with the issues and glitches that they saw. But with a few extra months to iron things out we can assume that a lot of these are looking better? But what about the chore mechanics of the title?

What They Loved in Dragon Ball: Xenoverse

The character creation system was praised! The wide array of options was a delight and really felt like you could make your character look exactly the way you wanted them to. You can also pick their special abilities to go with their amazing hair! Players could also level up their characters in DBXV, allowing them to gain more health, ki energy, defensive, and offensive power attributes.

Dragon Ball: Xenoverse
Dragon Ball: Xenoverse

Developer Dimps had made available over 30 pre-formulated in-game chat phrases that allowed for very quick and easy communication. Just through the press of the L1 button one could allow one to ask and respond to battle requests and exchange niceties. This eases up the options for chatting, rather than having to exit to the playstation screen to simply accept an invite.

The multiplayer received some great praise, stating that is was comprehensive and filled with various options for fighting against and with friends. The 3v3 fights were particularly praised for their variety and intensity (also the ease with which the connection was established).

Dragon Ball: Xenoverse
Dragon Ball: Xenoverse

In terms of battles, they loved snap vanishing! Snap vanishing is a technique that allows a player to teleport behind an opponent. Simply press X as an opponent is about to hit you and you will teleport behind him, this move is seen often in Dragon Ball Z and they loved having it here in game form.

When two players strong attacks met one another, they clashed in epic DBZ fashion! This lead to an automatic exchange of punches and kicks at rapid speeds! No damage is dealt in these clashes, but the ki energy gauge is quickly filled and just watching the scene every time made them feel some ecstatic joy!

Right in the crotch!
Right in the crotch!

What They Disliked in Dragon Ball: Xenoverse

They experienced a few moments were they were kicked out of the game, or even witnessing the PS3 freezing. Hopefully, these past few months have focused on issues such as this, as gamers really are fed up with connection issues and games not working the way they are marketed. Let's hope they work them out!

A player could participate in a thousand fights, but if those fights weren’t Parallel Quests, they wouldn’t see a single point towards levelling up. In order to gain experience so they could boost their created character attributes, they had to play the same two Parallel Quests over and over. How annoying is that? Is this a feature that will be present in the final version of the game? Let's hope not!

Dragon Ball: Xenoverse
Dragon Ball: Xenoverse

It's things like that which could hold back this title from achieving greatness. They also disliked that the lock on system wouldn't always work for them, seeing their characters charge forwards and end up flying beneath or over their enemy. They also felt that the graphics weren't really a big step up, then again they were playing on the PS3. And I'm sure that companies are starting to invest more time into NextGen consoles in the hopes that everyone will move away from the Xbox 360 and PS3.

Yet with all of these faults, and even comments on the general gameplay having a few issues here and there, they came out giving the game an 8/10, stating that they couldn't wait to play their way through the entire campaign! So how did this make you feel? Are you disappointed by some of the aspects of their review, or do you think Namco can fix all of the problems they experienced? Let us know in the comments!

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