ByDhruv Kaushik, writer at Creators.co
Batman and Arkhamverse fan writing about games, comics and TV. Contact me at [email protected]

With Rocksteady's Batman: Arkham Knight set for release on June 2 this year, both veterans and newcomers to the Arkhamverse story arc have been itching to get their hands on the latest installment in the series. Rocksteady produced two masterpieces in Arkham Asylum and Arkham City, and it will be intriguing to see what they produce with Arkham Knight, a game already confirmed to have a map five times the size of Arkham Asylum and a series of new additions to its already-critically acclaimed combat system. Here are 5 things we want to see Rocksteady do with Arkham Knight:

1. Reintroduce some glossed-over characters

Remember that stressful but awesome boss battle with Killer Croc in the sewers of Arkham Asylum, combining the perfect mix of subtlety, skill and action? Remember gliding over the streets of Arkham City, trying to find Zsasz's next ringing payphone before he brutally killed his next victim? These missions were awesome, and they let us interact with some well-known characters from the comics in a fresh and exciting way using the videogame platform.

This battle was indescribably brilliant
This battle was indescribably brilliant

Perhaps we can let WB Montreal off the hook in not following through with these characters (apart from that awful battle with Croc at Blackgate), because the story they were working with was already pretty jam-packed with huge names not yet fully explored in the Arkhamverse (look at Firefly and Deathstroke as an example). It would be hard enough getting in a linear, followable story with the original plot, forget introducing other characters that would need considerable screen time to be done justice to as well.

This was a pitiful encounter with a great villain
This was a pitiful encounter with a great villain

2. Get the Riddler into the main story

We need him more involved
We need him more involved

In both Arkham Asylum and Arkham City, the Riddler was an interesting but unimportant part of the main storyline. Sure, he left us Riddler Trophies to collect and left pretty cool riddles for us to solve, but he was never part of the main story. Arkham City's hostage situations were good fun as well, but we need to see the Riddler take more of a role in the main story. We already know Scarecrow will be uniting several notable criminals to bring [Gotham](series:1127075) to its knees, and we don't see why the Riddler couldn't be brought in on this premise.

One thing Rocksteady could do would be to retain the Riddler's characteristics of holding contempt for those he doesn't consider to be of his intellect, being reluctant to join the group but viewing it as a legitimate way to gain a platform for his exploits. The Riddler is a genuinely fascinating mind, reflecting the thin line between genius and psychopathy; sanity and madness. If the woefully inadequate Electrocutioner can be given a space in the main story of an Arkham title, why not the Dark Knight's greatest intellectual rival?

3. Don't fix what isn't broken

A combat system to get beaten up by Batman for
A combat system to get beaten up by Batman for

WB Montreal decided that the widely acclaimed FreeFlow Combat system of the two earlier games needed a slight change. By introducing the Electrocutioner's Shock Gloves (and the Thermal Gloves in the XE Suit in the Cold, Cold Heart DLC), they gave us the tools to quite literally punch through anything we could see. The body armor-toting thugs had previously taken more to take out than simply jamming the X or Square button. It made us feel less like the Caped Crusader and more like some punk pretender with a set of ridiculously overpowered gloves. (Who does that remind me of? Oh, right, the Electrocutioner.) We already know Rocksteady is introducing Fear Takedowns, giving Batman the ability to take out up to 3 criminals at once providing none have seen you. This could provide as a nice addition, but making Batman overpowered will not be too popular and it's definitely something we don't want to see.

4. Bring in The Family

Why not?
Why not?

With a crying lack of exposure for Tim Drake's Robin, Nightwing, Red Robin or, indeed, Batgirl (perhaps asking a bit too much of Rocksteady at this point on that front) we desperately need the Family to come in and get some time on the screen. With a purported side mission with Nightwing in the works, Rocksteady may just be trying to build in the Family, but they still need a lot more exposure. With Gotham under its biggest threat yet in the Arkhamverse from a formidable rogue's gallery of Batman's most potent foes, there could never be a better time for the Dark Knight to receive assistance from his allies. Looking at the events of Knightfall Vol. 1, Batman was overcome by the sheer responsibilities he had in defending Gotham in solitude. The resulting fatigue could have been avoided by working with the Family. Could we see a similar turn of events in Arkham Knight?

5. Make exploring the city fun

I've never had so much fun
I've never had so much fun

I personally have not had more fun exploring such a varied, beautiful and detailed landscape as I did when navigating the rooftops of Arkham City. The gliding was really fun, the mechanics felt great and there was not a nook or cranny of the City where you couldn't find some mind-blowing detail or easter egg. The city felt alive, and that felt good. With Rocksteady announcing that the map will be five times the size of Arkham Asylum, even larger than the behemoth that was the Arkham Origins map, that immediately caused some concern. Arkham Origins' city felt dead; there was lots to glide through but not much to see. True, Origins dropped it's fair share of easter eggs, but the city felt lifeless and big for the sake of being big. With Arkham Knight having an even bigger map than City, it is of paramount importance that Rocksteady make sure the city is as rich in detail as Arkham City, and as full of life as it was. It's one thing having a large city, and another having a beautifully detailed and genuinely intriguing one. Rocksteady should also be wary of over-reliance on the Batmobile too - all sections of Gotham should be fully explorable by foot and the Batmobile should be optional; only used for traversing the map quicker.

And there we have it! I hope you enjoyed this article and I'd be completely open to a discourse in the comments about things I've mentioned here. If you have any questions, you can contact me through the comments, and I look forward to speaking to you! We have a great community of fans here at Moviepilot and I'd be grateful to talk to you guys about Arkham Knight!

Check out the Batman: Arkham Knight trailer below here:

Poll

Which option do you think it is most important for Rocksteady to focus on with Arkham Knight?

Remember - "The night is always darkest just before the dawn, and I promise you, the dawn is coming!"

Trending

Latest from our Creators