In space no one can hear you scream! Amnesia is the worst of your problems amidst this floating wreckage. Almost hypnotic at times this next gen VR game will have you holding your breath for real!
Adrift is a first-person game from Three One Zero. The story follows an astronaut, who floats through the wreckage of a destroyed space station with no memory of the incident. Over the course of the game, players find clues that piece together the events of the incident, and attempt to repair the escape vehicle to return home.
Oculus Rift are in!
The game is being developed simultaneously for Microsoft Windows, Oculus Rift, PlayStation 4 and Xbox One. The team intended Adrift to be released on the Oculus Rift since the game's conception.
The development team envision the game as a "first-person experience" that purposefully avoides direct violence. Adrift is played from a first-person view. In the game, players float and move in any direction through the open environment, which takes place in zero gravity. The environment may be fully explored, but players will be restrained from exploring too far.
One of the restraints is an oxygen limit, which players must monitor to avoid suffocation. When running low on oxygen, players' vision becomes blurred; they must obtain an oxygen tank to stay alive. Players move throughout five areas, completing a series of puzzles. Players are able to locate audio logs that will expand on the events of the incident.
Players will also find artifacts from the dead crew and must decide whether to return them to Earth. The game is said to have two main objectives: to survive, and to return home safely.
Familiar but never done before
The game has a very similar art style to the minimalist presentation of the 1968 film 2001: A Space Odyssey. There is also a comparison to be made between Adrift and the 2013 film [Gravity](movie:41913), however the dev team state that the game was conceived prior to the film's release. Upon watching the film, the general feeling amongst the creators was that the two are "very different" but have the same undertone and motive.
We believe in making original, immersive and beautiful game experiences. We believe in entertainment. We believe in empowering the player. We believe in exploration. We believe in choice. We believe in using interactivity to tell stories. We believe in quality. We believe in simplicity. We believe in saying something meaningful. We believe in art. We believe in creativity. We believe in making you think. We believe in making you feel. We believe in making fun.
Adrift in action, is almost hypnotic experience. A game that, when experienced using the Oculus Rift headset, causes players to quite literally hold their breath. The game has been in development for a year or so (Since the world first saw it) and since then has just got even better.
"All of the core ideas around what the game is are all still intact," he said. "It's the same, but better now. The game is better than I ever could have imagined it, and my bar was set pretty high. I'm really pleased with how it turned out and pleased with the people I get to work with every day." Orth - Game Designer
To some up, your goal in Adrift is twofold: don't die, and get back home. Float around the remains of the station, solve the puzzles, gather the clues, oxygen and get the freak outta dodge!
Releasing sometime within the first or second quarter on Xbox One, PS4, PC and Oculus Rift. Much more to come! Follow to stay up to date!
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