As time passes, it's clear to see that the overall stance on Bioware's enormous Dragon Age: Inquisition has altered every so slightly, if not dramatically. Kotaku are constantly writing some fascinating articles on this title, eventually concluding that DA:I winning the Game of the Year award is similar to the year we saw Crash take the Oscar.
Some praise every second of their interaction with the game, whereas others claim that Dragon Age: Inquisition doesn't respect the time that they invest into it. In any case, we know that Bioware is taking the basic structure of DA:I and using it to create Mass Effect 4 so that they don't have to work from the ground up. But will they fix the issues that the game had for ME4's release date on Xbox One and PS4?
Mass Effect 4 & Dragon Age: Inquisition
It's been a while since we've heard any form of solid news from Bioware concerning their next title in the Mass Effect franchise. A release date is still far from our grasp for sure, but I can definitely see it being announced for a 2016 release date sometime this year.
But having played Dragon Age: Inquisition for a little over 80 hours, there are definitely some aspects that I loved and some that really stand out as issues with the title. So, let's dive into some of the aspects of the game that I'd love to see fixed for Mass Effect 4.
Dragon Age: Inquisition was unusual in terms of its narrative. It felt rather uninspired at times, as it gave you that regular formula of something bad happens now let's go sort out this bad guy. The Mass Effect trilogy essentially had a similar formula, but figuring out what exactly was happening and who was in control was so fascinating and engaging that I couldn't wait for the release of every title.
Dragon Age had a great storyline and I adored the characters, I didn't feel as much of a connection in DA:I, but the dialogue is still fantastic. But for all its shortcomings, I had a great time helping out people in side quests, chatting with the Inquisition and exploring their pasts. The only big problem I had was with the game's villain.
Dragon Age: Inquisition's antagonist, Corypheus, was kinda boring. I didn't feel like I really wanted to stop him and his whole presentation, when compared with the likes of the Reapers, is just very plain and uninteresting. He just didn't seem like a very intimidating villain and I never felt like I couldn't wait to smite him.
I really hope that Mass Effect 4 can come up with a force as powerful and awe-inspiring as the Reapers were for the ME trilogy. I mean, even Saren in Mass Effect was an excellent villain and then we discovered that he wasn't even the ultimate threat! You felt compelled to stop this guy and then you realised he's only the beginning! I really hope that sense can be recaptured.
We still have no news on what exactly will change with regards to exploring new planets, aside from the fact that our Makko will play a far greater role in the overall campaign. But one thing I certainly don't want to see is the repetitive nature of some of those side quests in DA:I. I mean, collecting those shards just became so tedious after a while and all they did was unlock an area that granted you a few stat boosts and some decent weapons.
It just felt a bit anti-climactic after all of the effort I put into collecting every single one of them. But I adore how diverse the combat was. If Mass Effect 4 can mix up its gameplay like how we swap around to different party members in DA:I, I will be elated! I played as a mage for 30 hours and then started playing as The Iron Bull a lot in combat and it felt as if I'd started a new game entirely.
Dragon Age: Inquisition was also filled with a lot of bugs and glitches for me, particularly when it came to conversations freezing on me. Which happened about 4 times throughout the game, forcing me to skip the whole section. But the reason I despaired over this happening was that I was missing out on dialogue.
The dialogue was so well written and engaging, and I actually thought that Cassandra was the most fascinating character in the game, with the plot almost actually being about her. I also loved the diversity when it came to shaping the Inquisitor, both in the character customisation screen and the options with regards to choosing your race.
I really hope that this kind of diversity is present in Mass Effect 4 and that we are also granted the opportunity to play as several different races in ME4. Bioware did a great job in this department, and also, even though graphics have never been Dragon Age's strong point, the areas in this game were so beautiful.
They were enormous, they were vast and each one was a pleasure to move around in. Let's hope that they really bring this into ME4 and don't have us driving around barren wastelands in our Makkos again. Dragon Age: Inquisition was certainly a success, I just really hope that its issues are ironed out for the return of one of the best franchises of our generation.
Bioware has created an incredibly diverese world and I can't wait to see how they expand upon it in Mass Effect 4. Are you excited for ME4's release date on the Xbox One and PS4? Did you play Dragon Age: Inquisition? Let us know what you thought of it and what you'd like to see changed in the comments!