As we've seen in the past, Hideo Kojima has become rather intimidated by the scale of other title's maps and features. But the one game that he feels has challenged Big Boss more than anything, has been Rockstar's GTA V. It is my firm belief, than in order to feel he has accomplished something with [Metal Gear Solid V: The Phantom Pain](tag:2683985) and to meet with fan's modern expectations, Kojima has ensure that Big Boss' open world will rival that of GTA 5's and more.
I must admit. I have my reservations with regards to seeing Metal Gear Solid venture into the open world landscape. Kojima has always ensured that his world and narrative is tightly under his control. But now with a non-linear adventure ahead of us, can Kojima maintain his control over the expanses of MGS5?
Metal Gear Solid V: The Phantom Pain & Its Enormous Map
Kojima was immensely impressed by Rockstar's latest open world, therefore I feel like it has most certainly impacted upon how he has developed Metal Gear Solid V: The Phantom Pain. The game is still without a release date, though Konami have stated that the title has an internal release date, which they are expressing frustrations over in terms of its lack of announcement.
We can be sure of one thing though, this will game will be overflowing with content. From hiring specialists in foreign languages to interrogate prisoners, to even taking control of the Boss' wolf companion, MGS5 is going to have a lot to offer the MGS community.
But as I say, could Kojima go too far in his attempt to compete with other games on the market? I mean look at the size of the game above! Could he push MGS5 too far and lose the synergy and tonal flow that all of his games exhibit? I sincerely hope not, and of course, I have faith in the man that gave me some of my favourite gaming moments of all time.
But just how big could this map actually be then?! Could it rival enormous open world titles such as Just Cause 2, Asheron's Call, Fuel or Guild Wars: Nightfall? In order for this to be the case, MGS5 would have to generate a world over 15,000 square miles. And with Kojima reaching for the stars with this game, it may actually be possible.
So what do you think Metal Gear fans? Are you concerned for the future of Metal Gear Solid V: The Phantom Pain? Do you think Kojima can create that classic Metal Gear feeling in an open world that hands so much control, over to the player?! Be sure to let us know in the comments!
Metal Gear Solid V: The Phantom Pain will be released for the Xbox One, Xbox 360, PS3, PS4 and PC with an unannounced 2015 release date.