If there's one thing that 2014 taught the video gaming community (aside from the fact that publishers are more than happy to release broken games) it's that series' and franchises we had come to expect nothing of could surprise us. Case and point, both Alien: Isolation and Middle Earth: Shadow of Mordor.
I didn't expect either of these to be in any way worthy of the Game of the Year award but was surprised by the quality on display from both of these titles. Each of these games will hopefully revolutionise their genres, with survival horrors featuring more incredible AI like the Alien, and the Nemesis should really be incorporated into any game that could effectively use it!
Batman: Arkham Knight & Shadow of Mordor
In terms of Shadow of Mordor, we saw how its open-world traversal was akin to that of Ubisoft's [Assassin's Creed](movie:437814) franchise, while its combat borrowed from Rocksteady's [Batman: Arkham Series](tag:2586475) . However, it revolutionised the way we interacted with our enemies, in that they recalled us, responded to us and could be manipulated in ways that affected the chain of command.
Could these revolutionary improvements upon the Arkham series' combat impact upon how great it will feel to take control of the bat in Batman: Arkham Knight on its release date on June 2nd for Xbox One, PS4 and PC?
Now, of course Shadow of Mordor and Batman: Arkham Knight are two very different games that exist within completely alternate fantasy worlds. And naturally we have the blinding difference in that Batman doesn't kill anyone, while Talion is content to tear the faces off of his victims while stabbing them through the chest.
But it must be said, the speed of Talion's parkour makes Assassin's Creed feel boring for me now, though mind you I was bored of that series long ago. But I have no desire to return to slow paced parkour again. His combat also felt so slick and was at such an incredible pace that once you got into the groove of Shadow of Mordor, you could tear through hoards of enemies with a kind of delight that is rarely seen in video games.
This is exactly how it felt when I first picked up Batman: Arkham Asylum and I genuinely feel like Talion's speed could impair the enjoyment of Batman's combat in Arkham Knight. I sincerely hope that Rocksteady have made some improvements to the speed and fluidity of combat. I'm dying to get a look at some real gameplay footage, rather than heavily edited trailers to see how it will look and feel to get back into a fist fight as Batman as he goes up against the Scarecrow.
But then, Rocksteady are the ones that designed this fighting system, surely they can be the ones to master it with Batman: Arkham Knight? This is one of my most anticipated titles of 2015 and I really can't wait to see what they're going to do with Scarecrow and who the Arkham Knight really is.
So what did fans think of Talion's combat in Shadow of Mordor and do you think that changing over to Batman will be impacted by this title? Or is Batman going to show Middle Earth how it's really done once more? Be sure to let us know in the comments! Batman: Arkham Knight will be unleashing the Scarecrow upon Gotham on June 2nd for Xbox One, PS4 and PC.