For weeks now we've been hearing that Hideo Kojima and his team at Kojima Productions, have internally fixed a release date for [Metal Gear Solid V: The Phantom Pain](tag:2683985) . Konami executives have even come out and voiced their irritations at the lack of Kojima's official announcement of Metal Gear Solid 5's release date for the XBOX One , PS4 and PC.
The reason for the void in this department, is now becoming a little bit clearer. As we've seen before, Kojima feels that the likes of Rockstar's GTA V has put MGS5 under pressure to succeed. Therefore, it seems that he'll be filling Metal Gear Solid 5 to the brim with additional content. We've seen that Big Boss can hire people to learn languages, ride on his own little Metal Gear, use an armoured box and even wash the blood from his clothes.
Metal Gear Solid 5 & Its Release Date
While all of these updates sound like this is going to be one of the most dynamic and content-filled Metal Gear titles since the beginning of the franchise, it also means that the team is presented with an unprecedented amount of work. Hideo Kojima gave us a small update on what exactly is going on with Metal Gear Solid V: The Phantom Pain, which has been graciously translated for us.
MGSV is an open-world "free infiltration" game, as opposed to a linear game. This doesn't just mean that the maps are big; infiltration routes, approach to intel gathering, time of day, equipment, means of transport - these are all up to the player. We have to ensure there is freedom that is not only logical but allows for spontaneity.
Kojima stated, that what he is doing at the moment is resolving problems that have arisen due to the immense scope of the title. Kojima wishes to stay true to his vision for MGS5, therefore he wants to ensure that the promised freedom is in no way compromised. He stated that he's extremely busy with the game and constantly checking in on the various teams and analysing how their work is progressing. He's also always in meetings with them and hearing of all of the other issues that have arisen.
From morning till night, I continue to put the game together while playing it on real hardware (the same environment in which players will play the game).
Hideo Kojima is not the kind of director who will be willing to compromise the vision that he has for Metal Gear Solid 5: The Phantom Pain. He's never been known to do it and he sure isn't about to start. So all of these technical issues are only going to push the release date for MGS5 back, rather than affect the quality of the game. The last thing he wants to do is release an unfinished product.
Making an enormous open-world game is sure to give rise to a ton of bugs and glitches, all of which he'll have to ensure his team obliterates from the final product. The release date may be a bit further away for the Xbox One, PS4 and PC, but Metal Gear Solid 5: The Phantom Pain is going to be a perfect title when we see it in our hands.