Ubisoft's 2014 Watch Dogs, had a reputation right from the get go. Ubisoft hyped the hell out of it, to the point where it seemed every gamer was mentioning its existence. Then gradually, the hype dwindled as the title was delayed and the graphical quality of the gameplay was apparently lower than shown.
On top of that, the game just wasn't all that amazing. It had a boring lead character, limited amounts of hacking uses and felt a little limited in terms of content. That's not to say that I didn't enjoy [Watch Dogs](movie:1000357) , though it certainly left a great deal to be desired. And yet, perhaps Watch Dogs 2 can actually learn from a series I've come to hate: Assassin's Creed.
Watch Dogs 2 Taking From Assassin's Creed
I have a serious love/hate relationship with the Assassin's Creed franchise. Though the original game was very repetitive and served us all with a ridiculously vague cliffhanger of an ending, I really enjoyed it. My love for the franchise increased ten fold with Assassin's Creed 2, and it really was one of my favourite games for years.
But then the milking started, and we were no longer getting just numerical entries into the series that were progressing the overarching plot, but random side events. Assassin's Creed 3 was the last one that I played to the end, and while I enjoyed Black Flag, I just couldn't bring myself to finish it. I'm done with Assassin's Creed, though the franchise could bring hope to Watch Dogs 2.
Gameplay Improvements for Watch Dogs 2
In many ways, the reception of Watch Dogs mimics that of the original Assassin's Creed game. It gave us an interesting setting and a cool new world, but it just wasn't fully realised. It needed work. If Ubisoft can step up their game with Watch Dogs 2 how they did with Assassin's Creed 2, we could be in for a great sequel. Here are some ways that I feel Watch Dogs 2 could benefit from Assassin's Creed's design.
Aiden Pearce has got to go. In recent memory I can't think of a more boring character that I've had to suffer listening to. He was the stereotypical gaming lead, a boring white guy, with a deep gravely voice. I'm so jaded of this formula and I really cannot fathom why Ubisoft went back to it. They must have realised how integral Ezio Auditore was to the success of Assassin's Creed 2. So why did they get rid of that interest?
Ezio was an interesting character. He was charming, funny, a bit of an ass, and cocky as hell. It was a joy to see how he interacted with the world around him. Aiden Pearce was lifeless, and it felt like Ubisoft just ignored what made previous games of theirs interesting. They did it in Assassin's Creed 3 also, my god was that guy boring. Let's hope that Watch Dogs 2 lets us play as someone more interesting, like Jordi Chin! At least he had a personality.
First off, I wouldn't mind a jump button, just saying. In a big open world like this, where a guy can hack everything, the fact that he can't jump over something tiny in front of him is infuriating. Now, I'm not so sure about the whole free-running aspect though. I don't exactly want this to become Assassin's Creed in the future. But just having a character that's a little more nimble would be really great!
In terms of how we hacked into things also, it was little boring just completing a QTE to interact with an explosive device or stop the police from chasing you. I'd like to see the hacking system completely revamped, so that it feels more like an achievement when you've completed one successfully. That could just be me, but the actual controlling of Aiden Pearce was a little boring at times.
Assassin's Creed at least left things up to your skill. You could fight out in the open and combat was enjoyable. With Watch Dogs, it's just another cover-based shooter, we should be able to take on our enemies in more unique ways.
What Do You Want in Watch Dogs 2?
There's a lot of room for improvement and I'd love to hear what you guys liked and disliked about Watch Dogs on the XBOX One , PS4 ,PC and Wii U! Do you think it should take more from Assassin's Creed? Let us know!