Inspired visually by Mass Effect and Mirror's Edge, and game-play wise by Deux Ex and Bioshock. NVYVE Studios, a small indie team of four, is bringing us P.A.M.E.L.A.
When I saw the trailer for P.A.M.E.L.A. for the first time, I went in cold. I was watching it with someone who had already seen it, when they told me it was a survival horror game. I thought they were pulling my leg. "This can't be a survival horror game." I thought to myself. "Everything is too bright, colorful, and pretty." But oh, how wrong I was.
Missed the gameplay trailer? Watch it here!
The game is set in Eden, a city-like environment. War is a thing of the past, and weapons as we know them are outdated and worthless. Time is extremely valuable, as you will have to make decisions about whether it's a good time to sleep or eat, or if it will get you killed instead. You, the player character, are a visitor to Eden. Everything is foreign, the residents are suffering due to a progressive bone affliction, and thus act unpredictably. Pulled from NVYVE's website:
They have a personality-driven AI system that is randomly generated per enemy to allow them complex interactions such as running away in fear, curiosity, and sympathy. They will also need to eat and sleep just like the player, and will consume resources and items around the world.
P.A.M.E.L.A. explores humanity's fascination with technology and perfection. We are constantly being more and more connected with technology. Even now I have my cell phone by my side, and I'm writing this article on my desktop while listening to one of my favorite bands and chatting to people on Facebook. Perhaps one of the scariest things we've seen so far in this this game is the realization that we could someday hit this very point with how fast technology is increasing, and how much we have a drive to be something we're not. It goes without saying that striving for such things never bodes well.
P.A.M.E.L.A. is an open world, Sci-Fi survival horror game with RPG styled progressions. It will feature day and night cycles, as well as dynamic weather, both of which will affect the gameplay in some way. It is currently only planned for PC, but the developers are considering other consoles, virtual reality support, and co-op gameplay. The developers are hoping to release the game sometime in 2016.