The video game industry is rapidly evolving. With the PS4 and XBOX One titles setting players back a lot of money, we want more value for our heard earned cash. [The Order: 1886](tag:2707754) was a prime example of this. An enormous degree of controversy surrounded the title before its release date, since its short running time and lack of replay-ability were uncovered.
Of course, it also didn't feature a multiplayer component, and were the game actually any good, I would have been okay with that. But the fact of the matter is that modern gamers don't want to pay $60 for a title that will give them 5 to 6 hours of average content at max. We want a game to keep us engaged for months after it's purchased, and multiplayer is certainly one way that this works.
Now, I'm not a big multiplayer guy at all. In fact, I don't play any games online aside from GTA V. Therefore, I'm not a gamer who insists on its presence in every major title, but I understand the demand for it. If an RPG is large and diverse enough, there are no limits to how many hours you can pump into it without the presence of multiplayer. Just look at The Witcher 3!
But perhaps it's due to the fact that I find myself in the thralls of one of the best games I've played in a long time, that the idea of multiplayer is on my mind when it comes to Bethesda's Fallout 4. Bloodborne. I'm sure that a lot of you are sick of hearing of this game at this stage, but it is genuinely unbelievable. As I find myself in the deep hours of my New Game Plus, I can't see me stopping anytime soon, and there are a lot of reasons for why that's the case.
The Case for Multiplayer in Bethesda's Fallout 4 on Release Date
There are many different forms of multiplayer games out there. Not all of them fit with certain titles, and Fallout 4 and Bloodborne are certainly two very different RPGs. But when it came to Skyrim, I felt a strange urge to include the option of allowing a friend to traverse the wilderness with me and take down a dragon together. A rare occurrence.
Now with Fallout 4's release date on the horizon, I find myself wondering what a multiplayer option in Bethesda's next title would look like. Will I have the same urge to wander around with friends? It MUST in no way intrude upon the singleplayer experience. That is an absolute given! And there is no way I want to see it turn into something like Day Z with a load of other players running around the wastelands trying to survive. But the idea of threatening one another or helping for a short time like in Bloodborne, is rather intriguing.
Do You Want Multiplayer in Fallout 4?
In Bloodborne you use a rather convoluted, but insanely cool method of summoning players into your world. Once you a ring a beckoning bell, you call into other player's game for help. However, if there is someone looking to invade someone else's game, you may incur their wrath. It is a system of chance. And it's incredibly invigorating. But it also works within the context of the game and its lore.
But imagine if we could go to mission posts in Fallout 4 and either use an item or pay someone to help us out. We then send a message to other gamers who registered their willingness to help on a messaging board and they are then sent to our game so that they can wander around the wasteland together. Their would have to be a less obtuse method for friends who want to play together, but I'm more just using Bloodborne as a spring board for discussing the notion of multiplayer in Fallout 4.
Is multiplayer something that you insist on in your games? Have you ever thought of it being included in fallout 3 or Skyrim? And would you like to see it appear in Fallout 4 on its release date for the XBOX One, PS4 and PC? Be sure to let us know if you're enjoying Bloodborne in the comments and what model of multiplayer you think would suit Fallout 4 best!