Uncharted 4 is undoubtedly one of the most anticipated games in the next gen console race. And why wouldn't it be? After all, Naughty Dog have to attempt to follow the genius of The Last of Us! Clearly, the release date delay for A Thief's End was pushed back in order for the team to raise the ambitions of the project. In order for the team to uphold their stance as a developer that just keeps getting better, Uncharted 4 has to surpass Neil Druckmann's masterpiece.
But what exactly will Naughty Dog take from the success of The Last of Us, and how will they implement what they've learned into the realm of Nathan Drake? After all, Uncharted has never been very dark, and has always stayed on top of Nathan's character, rather than deeply analysing his personality. But perhaps we'll see a change of pace in Uncharted 4's blockbuster gameplay.
Uncharted 4 A Theif's End, Gameplay & Surpassing Neil Druckmann's The Last of Us
When you see the first teaser trailer for Uncharted 4, it's striking how dark and foreboding the setting that we find Nathan Drake in appears. It's uncharacteristic of the series, and we wonder whether the dark tone of The Last of Us is impacting on Uncharted 4 A Thief's End. We're aware that we'll be studying Nathan a lot more in the next instalment, as we learn the truth about his past and reveal the difficulties he has overcome.
As we can't really speculate on the plot of Uncharted 4, it seems more appropriate to look at how The Last of Us' brilliant gameplay can impact upon the problems that I've always had with Uncharted. One of those aspects, which I think a lot of people share, is its gunplay.
I've never felt like Uncharted's gun mechanics were as good as the set pieces and stories we were thrown into. It was always the area that lacked the most polish in this series. It just didn't feel as responsive and accurate as it does in The Last of Us. Therefore, I sincerely hope that we see vast improvements to the combat gameplay in Uncharted 4.
Now I don't want sneaking and crafting to become a part of this world, that's not what Uncharted was ever about. But what I like about The Last of Us, and the gameplay trailer for A Thief's End, is that the player has so much room to decide where they want to go and how they're going to tackle the task ahead.
In The Last of Us, there was always a few paths that would involve taking out one, or maybe only two guys very stealthily. Or of course you could go in guns blazing. That choice felt far more realised in The Last of Us then it has in the Uncharted series. But it seems that Neil Druckmann and the team are looking to push these boundaries even further, especially after the gameplay trailer showed the degree of options available to us.
But I wonder whether Uncharted 4 can pack the emotional power of The Last of Us. Can Neil Druckmann and the team at Naughty Dog make us care for Nathan Drake to the extent we did for Joel and Ellie? Let us know what you'd like to see in Uncharted 4 and what inspirations it should take from The Last of Us!