One of the biggest topics circulating the video game community lately has been the scandalous introduction of paid mods to games such as Skyrim. Naturally, the fan base for these games has ensured that their voices are heard. The idea of paying for mods, would undoubtedly create a rift in the gaming community, and to be quite frank, we could all do without the industry taking more money from us.
Of course, we understand where Gabe Newell was coming from. A lot of mods have actually increased the longevity of big PC games, and he wanted to acknowledge those that have put it in so much time and hard work by letting them earn some money from it. But the fans have spoken and mods have reverted to the way they once were. So is the Fallout 4 modding community safe from Bethesda and Steam on its release date?
Fallout 4, Modding & Paid Mods
Aside from the genius of Rockstar's GTA games, Bethesda's titles are probably the most modded games in the world. Therefore, a lot of people are naturally looking forward to the plot and world of Fallout 4, but also the ability to alter it how they see fit. Mods are a surefire way to ensure that a community can form around your game - a community that can be active for years after the title's release date!
The only reason that I still play Fallout 3 and New Vegas, is because of the brilliant mods that fans have created. The games look so much better than they did on their original release dates and so many fantastic gameplay improvements have been implemented. Fallout 4 would be missing out if the community was locked off behind paid barriers, and I think that Bethesda's and Gabe Newell's retraction on the idea, is purely due to their realisation of player's desires.
In the gaming community, the actual gamers are often ignored. DLC, pre-order bonuses and exclusive offers pervade the industry. There are countless ways that companies like EA are vying for more and more money from us. Paid mods were representing a similar threat, and it's fantastic to see how players not only came together to combat the issue, but were actually listened to.
Fallout 4 will assuredly have a safe and vibrant modding community from day one - it's how those games work. I think we can all breathe a sigh of relief that 2015 was not the year that we saw paid mods become a part of the industry. It won't happen for Fallout 4 people on its release date, and I can't wait to see what creations you all conjure up!