ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Is 2015 really the year of Fallout 4, as well as the likes of The Witcher 3, [Batman: Arkham Knight](tag:2683936) and [Star Wars: Battlefront](tag:2684021)? If so, this is going to be one of the greatest years you could possibly hope to have as a fan of Video Games. E3 is one of the biggest things I'm looking forward to this year, and Bethesda's conference alone is enough to get me excited.

But even with all of this aside, Hideo Kojima is making his final Metal Gear game. This year marks the end of an extraordinary era, and it'll be tough to lose his creative genius behind these worlds, but we can't wait to see what else he has in store! When thinking about the features I'd love to see in Fallout 4 on its release date, I can't help but look at Kojima's work, especially the glorious Metal Gear Solid 3.

Fallout 4
Fallout 4

Fallout 4 & Hideo Kojima's Gameplay in Metal Gear Solid 3

I'd love to see Fallout 4 improve upon the survival aspects that it demonstrated in Fallout 3. The game was brimming with remarkable design choices and some of the best gameplay we've seen in an RPG. That being said, there's always room for improvement. Metal Gear Solid 3 is a really unusual game in the Metal Gear canon. It incorporated a survival aspect into its world that vastly improved upon the series' stealth combat. Here is one gameplay feature I'd love to see in Fallout 4 on its release date.

Kojima introduced a system whereby players could incur a serious injury after a certain amount of damage. Basically, the game had a system whereby if a player was shot, stabbed, damaged by a grenade or whatever, there was a chance after a certain amount of hits that you'd essentially require medical attention. Not just a health pack or medkit though, this was much worse. The addition was eventually removed from MGS3, probably because it made things a bit tough at times, but it was still really clever.

Fallout 4
Fallout 4

It forced players to be far more tactful about how they approached situations and it really gives you a feeling of fear during battles. I think this idea really suits the hostile nature of the wastelands in the Fallout universe. Though would it be a bit too difficult for newcomers to the series? Perhaps it should be a feature that is simply reserved for the more difficult modes on Fallout 4's release date.

The way that it worked in Metal Gear Solid 3, was that Snake had to search the environments around him for a certain kind of plant or food type. After an intense battle in Fallout 4, I think it'd be insanely cool if we were left to wander the wastelands in the hope of finding the vital item that we need to fix ourselves up. Or maybe we could just go and see a doctor, but it's certainly a system that improves upon the one that Fallout: New Vegas attempted to incorporate.

Fallout 4
Fallout 4

But what do you think Fallout fans? Would you like to see more survival aspects incorporated into Fallout 4 for its release date? Do you think that you'd like to see Hideo Kojima's gameplay feature in your beloved franchise? Let us know what you think in the comments below!

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