Upon their respective release dates, both Elder Scrolls Online and Destiny were disappointments for a lot of fans. Bungie brought their Halo legacy with them to their new MMO-stlye game on the Xbox One and PS4, while ZeniMax Studios were gifted Bethesda's glorious Elder Scrolls world for the PC. ESO and Destiny had such enormous potential, and it's a real shame that neither of them could live up to the expectations the name's had garnered.
While I personally feel that Destiny is a better game, neither of them have really been respectful towards the fan base that they both generated. Both corporations in charge have demonstrated appalling methods for taking player's money, whether it be through in-game items, or lacklustre expansion packs. But which game has seen more improvements upon its original formula in an attempt to heal player's grievances? Destiny or Elder Scrolls Online?
Destiny vs Elder Scrolls Online for Players' Approval
Destiny has recently pulled a pretty awful move with the House of Wolves expansion DLC on XBOX One and PS4, one that highlights a lot of the greatest issues with the game. But then you need only look at Angry Joe's review of Elder Scrolls Online, in its infancy, to find out other ways that ZeniMax were sucking money from players bank accounts too. They've certainly had their problems over the last few months, though in my mind, there's really only one of the games that's seeking to alleviate its problems: ESO.
From the outset, Elder Scrolls Online had far greater issues than those of Destiny. Its combat wasn't that great, there were dupe glitches, bugs all over the game, boring missions, shockingly high prices and of course, all of this was held beneath a subscription fee. ESO was a hard sell at the outset. But now with the PS4 and XBOX One editions of the game on the way and an end to the subscription fees, this MMO has become much more attractive a year later.
Destiny is undoubtedly an absolute grind fest. Outside of its rather fascinating raids, the game is lacking in almost every department outside of its graphics, gun mechanics and musical score. There are no engaging missions in the game whatsoever, as they all blend into one another and are essentially glorified horde modes. The loot-drop system that's in place can be grossly unfair, and its social space, the Tower, is awfully small and disinteresting. Not to mention that the game has you going back to the same locations over and over.
Granted, House of Wolves will be getting a new social space for players to meet and greet, and collect new armour, weapons and so forth. But that still doesn't excuse the lack of content in such an enormous, and extremely well-funded game. Why is there no raid in House of Wolves, Bungie?! Destiny is a really unusual phenomenon in modern gaming, and it's nice to see that at least Elder Scrolls Online took the time to address a lot of its issues. They even upgraded the animation mechanics since its launch!
But what do you think gamers? Are you playing both Destiny and The Elder Scrolls Online on the Xbox One, PS4 or PC? Have you been there since the beginning and witnessed the changes over these past months? Which game has done more for players in your opinion? ESO or Destiny? Let us know in the comments!