ByArchie R Spires, writer at Creators.co
facebook.com/SSoCBI
Archie R Spires

The idea is to make sure every kind of player has fun and finds exactly what they are looking for.
-Brian Lloyd

If gaming has hipsters who were "into it before it was cool", it would have to be the Dungeon Masters. Whereas, many of us consider 100+ hours a decent runtime for most RPG video games, Brian doesn't even want to hear from you unless you can promise at least a month of gameplay.
Often spending hundreds of dollars and weeks of time just to play a single game, DM Brian has found his joy and he loves it.

facebook.com/SSoCBI
facebook.com/SSoCBI

Comic Book Illuminati:
Tell me about roleplaying.

Brian Lloyd:
Well, I generally am the DM for most games. In those games I have to write all the NPCs and act out their dialogue and actions.
I play the universe of characters and carry out all the conversations between player characters and the rest of the other characters in said story.
I have been doing this with one group or another since I was 20; so about 15 years.

Comic Book Illuminati:
So... like a realworld RPG?
Is that anything like LARPing?

Brian Lloyd:
Yeah... It's just not as intense

larpaddicts.livejournal.com
larpaddicts.livejournal.com

Comic Book Illuminati:
What is a "DM"?

Brian Lloyd:
"Dungeon Master" in Dungeons & Dragons. Lots of different games call it lots of different things.

Comic Book Illuminati:
What does the Dungeon Master do?

Brian Lloyd:
Composes the story. Creates the characters. Role plays all the world's characters the other people run into and changes the world as the players' progress through the game.
Imagine you're playing a really good rpg video game. You're the player character.
I am everything else


Should a game come with this much homework?
Should a game come with this much homework?

Comic Book Illuminati:
And you've been doing this for 15 years?
With the same people? Or do you... upgrade as time goes by?

Brian Lloyd:
Roughly.
I used to play the game... Now, I run the games.
At first because I was the only bloke willing to come off the money it took to buy the books needed to play.
I've been playing with Brad Ashman, who is in our group (SSoCBI), and various friends of mine off and on since 2000.


Brian Lloyd
Brian Lloyd

Comic Book Illuminati:
I know there's one for DC Comics, but there can't be that many.

Brian Lloyd:
There have been a few over the years.
The current one is called DC Adventures: It's built on a system called Mutants and Masterminds, a superhero rpg that didn't have a license.
I have played it A LOT

Comic Book Illuminati:
I've heard of Dungeons & Dragons, of course.
How complex can a game get?

Brian Lloyd:
Depends on the person running the game.
Some campaigns can last years: So very complex.
There are easy ways to get people into it, as well. Plotted games that have rails essentially.

Comic Book Illuminati:
So you can't go too far? Like the borders in Diablo?


Blizzard Entertainment
Blizzard Entertainment

Brian Lloyd:
For beginners, yes...
For me... I have created characters that populate universes.

Comic Book Illuminati:
What about maps and weapons?

Brian Lloyd:
Maps are generally part of the game. I have created maps and bought them.
Weapons depends on the game.

Comic Book Illuminati:
What's your favorite [game]?
Or is that like asking a parent to choose one child over another?


Brian Lloyd
Brian Lloyd

Brian Lloyd:
I prefer World of Darkness to anything else. I have a huge nerd boner for Star Wars.
I've played a lot of Zombie Survival and Superhero [games], as well.

Comic Book Illuminati:
Tell me about your best character?

Brian Lloyd:
I created a villain named Ragnos for a World of Darkness.
He was a member of of the Fae or Changelings.

Archie Spires:
Like a werewolf?

Brian Lloyd:
No, like a fairie, but inhabiting a human host

Comic Book Illuminati:
Like the Goa'uld from Stargate?

Brian Lloyd:
Kind of. World of Darkness takes place in the real world we that's just slightly darker than ours.

Brian Lloyd
Brian Lloyd

Comic Book Illuminati:
What was the most challenging game you ever played?

Brian Lloyd:
Challenging... Well, RPGs are designed to be fun and have the illusion of challenge. The goal is to entertain a group.
Players are the challenge.

Comic Book Illuminati:
From that point of view, how hard is it to keep a group entertained?

Brian Lloyd:
Some just want to kill everything.
Some want to talk to everyone.
Some want to solve puzzles.
The idea is to make sure every kind of player has fun and finds exactly what they are looking for.

Archie Spires:
Buttonmashers and explorers?

Brian Lloyd:
Essentially.
Some are afraid to role play their characters.

Comic Book Illuminati:
What are they afraid of?

Brian Lloyd:
Some people are nervous or apprehensive about acting out their characters in front of others. It's normal for new players.

Comic Book Illuminati:
So you have to take the role of teacher, parent, and entertainer when running a game?

Brian Lloyd:
Very much so.
That's why I love it: I help other people escape their daily lives.

Comic Book Illuminati:
What was the longest running game you've ever been involved in?

Brian Lloyd:
10 months for World of Darkness.
About 7 for All Flesh Must be Eaten.

Comic Book Illuminati:
Would you trade that time for anything else?

Brian Lloyd:
UNFORTUNATELY I have to all the time haha
I really love it almost more than anything else I've done.
When my group kills a dragon or brings down the Joker I feel more accomplished than anything else I do.

LINKS:

Dungeons & Dragons
Mutants & Monsters
The Secret Society of the Comic Book Illuminati
Diablo III
World of Darkness
Star Wars: Edge of the Empire
All Flesh Must be Eaten

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