It's hard to believe that from December 29, 2014 to January 18, 2015, a lot of us had the pleasure of playing Halo 5 on the Xbox One. The multiplayer beta granted great insight into how 343 Industries are planning on evolving the Halo franchise and its gameplay. Naturally, changes will always be met with scepticism, especially for fans that have been with Bungie's Combat Evolved since the beginning.
But in order to put there own stamp on Halo and make progress along with the rest of the industry, Halo 5 will have to make a lot of alterations to Master Chief's original gameplay formula. We saw smaller steps in terms of changes with Halo 4, but I think we all agree that Halo 5 saw some pretty big combat jumps - which should really alter the pace of multiplayer battles.
Halo 5 & its Xbox One Multiplayer Beta
The question is whether it felt right for you. Halo 5 Guardians' multiplayer beta brought in a fair few new changes. Smart scopes were introduce and advised to be used frequently, we had thrusts, slams, we could sprint everywhere, utilise ledge grabs and even had slowdown times for people using snipers. It was a very different Halo in comparison with the mountains of hours I spent with Halo 2.
I myself was always more engaged with the campaigns of the Halo franchise, but it was great to get an insight into the combat I'd be using for the (hopefully) 10 hour campaign as Master Chief and Agent Locke. But I'm dying to know what the diehard fans of this fantastic universe thought of Halo 5's multiplayer beta!
Halo 5 Guardians - Master Chief vs Online
I could definitely see that 343 Industries were attempting to make it an easier playing field for those that were hopping into the Halo series from other FPSs. What was also evident were the influences of some of the biggest shooters that were introduced into the Halo framework. But was this a necessary inclusion? Did you think the game had enough depth for more advanced multiplayer gamers to pull out on top in rounds? Did Halo 5 cater to new players too much?
Personally, things like the slowed-down time effect that came with jumping and aiming with your sniper was fantastic. It granted players who may have difficulties with landing headshots on the fly a longer amount of time to get it just right. I also felt like it made navigating these small maps fantastically engaging, and a well received change of pace. Constantly seeing players jumping and sliding all over the move was intensely exhilarating!
Even though I enjoyed Halo 5's multiplayer beta on XBOX One, what I'm really waiting for is the continuation of Master Chief's plot. I'm dying to see what 343 Industries has in store for us all come October 27th. But be sure to let us know what exactly you liked and disliked about Halo 5's multiplayer beta.
It was a beta after all, and for one that took place almost a year before the release date of Halo 5 Guardians, it was pretty fantastic. I can't wait to see what changes 343 will have implemented, and to finally get a great game on the Xbox One!