ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Dying Light recently gave me a rather peculiar insight into what it'd be like to play a Bethesda RPG without a fast travel option. Okay, it's not exactly the system that bethesda would have in place, and it certainly doesn't eclipse the level of quality that they invest into their games. But with its similar levelling-up system, the game left you wanting to explore its terrain - if only to get better at free-running.

It was so rare to have a zombie game surprise me this much, and especially a Techland one. But Dying Light is actually a great deal of fun, and I guarantee that its success is what pushed Dead Island 2 into 2016. They'll definitely try release it at the same time that Dying Light got its release date - it worked so well for Techland. But in terms of Bethesda's Fallout 4, I actually feel like Dying Light is an interesting game to look at in terms of fast travelling.

Fallout 4
Fallout 4

Fallout 4 - Learning From Dying Light on Release Date?

Games have become enormous. Therefore, the fast travelling option is a bit of a necessity, especially for players that don't enjoy the long walks that you often have to engage with when moving from mission to mission. It's a way of keeping casual gamers engaged with your world, and hell, even the most devoted gamer wants to fast travel in certain games (I use it a lot). But Dying Light deprived us of that luxury, and it was a really controversial and interesting choice in modern gaming.

It forced us to use our parkour abilities, which Techland spent a lot of time working on. I'm surprised how well the system actually worked and it seriously is the one element that made Dying Light so successful. But I wonder how this idea would transfer to Fallout 4. I certainly don't want to see parkour in Fallout 4, that's not what I'm after here. But I often wonder whether I would have engaged with Fallout 3 and New Vegas a lot more if I didn't just fast travel everywhere after initially discovering locations.

Fallout 4
Fallout 4

Fallout 4 - Vehicles & Fast Travel

The idea of vehicles in Fallout 4 is an interesting one. We've seen them in Fallout 2, and personally I think there's a place for them. But they have to be something that we really work for. They should be an optional element of the game and require a serious amount of work to actually make and get running - as it would be in this hostile world.

I'd also love to see the option of fast travelling limited, as it is in Dying Light (we can only travel between two areas). With the option taken away from you, you engage with the game in a very different way then you normally would and even if Bethesda included it as an option in Fallout 4, I'd really like to try it.

Fallout 4
Fallout 4

Personally, I think there's room for vehicles in Fallout 4. If Bethesda included the option, it would make me work towards making one, especially if the fast travelling options were limited along with it. I'd be scouring the wastelands for supplies and feel like a king when I finally uncover the final piece to create my vehicle. But what do you think Fallout fans? What do you want in Fallout 4 on its release date? Let us know in the comments!

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