BySamuel Adams, writer at Creators.co
YouTuber, streamer, writer, and gamer. Also into politics, music, and hammocking.
Samuel Adams

When a person hears the phrase "PC gaming", they generally think about the less flattering attributes. For me, even though I am a PC gamer myself, I can't help but automatically think about the 147th episode of South Park entitled Make Love, Not Warcraft. In the episode, the boys have taken the chore of saving the World of Warcraft universe from an insanely overpowered player. Even if you aren't familiar with World of Warcraft or South Park itself, you most likely have seen "the World of Warcraft guy" somewhere on the internet.

The antagonist from "Make Love, Not Warcraft".
The antagonist from "Make Love, Not Warcraft".

With that being said, a lot of people don't take the time to realize that World of Warcraft is more than just a nerdy computer game. At the height of its popularity, the game had nearly 12.5 million subscribers. Unfortunately for Blizzard, the company responsible for Warcraft, subscription numbers for the first quarter of 2015 have come in and it appears that the sensation might finally be coming to an end after ten years. In the first 3 months of 2015 alone, WoW lost 3 million subscribers bringing its total from 10.1 million to 7.1 million. At the end of the day, these still are not bad numbers even though they might look a little bleak on the surface.

However, are we truly approaching the final days of the MMORPG that has helped shaped the game industry into what we have today? I say no. Blizzard wouldn't throw in the towel on World of Warcraft, the game that gave the company the reputation it has today. At the very worst, I predict that 5 or 6 years down the line they might consider a free-to-play version if the drop in subscribers turns into a pattern. Although the drop in subscribers definitely isn't wonderful news for Blizzard or the gaming community by any means, it most definitely isn't the final nail in the coffin for one of the most popular games of all time.

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