Ladies and gentleman, this could actually be the f%&$§!? year that we see Fallout 4 officially revealed! FALLOUT 4!!!!! The information is mounting! I can't believe that it could actually happen, and maybe even get a release date this year! Anyway - *clears throat* - back to Elder Scrolls and the potential for Elder Scrolls 6 because if anything, this year has been a sensational year for RPGs.
Bloodborne dazzled me in March and I'm still in love with it as I hop in and out of my third playthrough. But the king of all RPGs arrived in the office, and let me tell you that The Witcher 3 is one of the most incredible things I've ever engaged with in the medium. Having only watched the cinematics of the first game and played Witcher 2 once, I have no issue with becoming immersed in one of the most diverse RPGs of our lifetime.
Play it. Play it. Play it. If you like RPGs and Elder Scrolls then play it! Besides, you're supporting a small success story with Polish developer CD Projekt RED and not some big-time publisher that we've all grown to hate like Ubisoft... But having engaged with The WItcher 3 and Bloodborne over the past few months, I can see some gameplay elements that I long for the Elder Scrolls series to implement or amend.
Elder Scrolls 6 Needs Gameplay Tips from The Witcher 3 & Bloodborne for Release Date
Multiplayer in Bethesda's Elder Scrolls 6
Let's get the issue of multiplayer out of the way as the series has never seen any form of it at all - unless we're talking about ZeniMax Online's The Elder Scrolls Online, which we're not for obvious reasons. The Witcher 3 has no multiplayer in sight, and that's a great thing on its own. But there's something extraordinary about Bloodborne's seamless integration of multiplayer elements into the singleplayer campaign that dazzles.
In Bloodborne, we can invade other players games or call them in to help us in our fight against terrifying beasts. Once you ring a bell for help, you're risking having an enemy invading your game or having someone come and help you - sometimes it's both. But I've always desired the Elder Scrolls series to have a cooperative multiplayer option for me and my friends.
Bethesda would have to find a way to seamlessly work it into the lore, that's the only way that I would like to see it implemented. It can't be tacked on, so does it make sense to have a similar multiplayer function in Elder Scrolls 6? Or do you want it to stay the way it is now?
Combat in Elder Scrolls 6
I've had an issue with Skyrim's combat since the beginning - and I don't think I'm alone in saying that. It just doesn't feel intuitive, even though the shouts work really well. But swinging your sword in first person feels clunky and the animation for the action is pretty bad too. Though when looking to these games for inspiration both The Witcher 3 and Bloodborne are played in third-person. Their combat systems work so incredibly well in that view, but Elder Scrolls 6 will of course be mainly first-person for those that want it to be.
I'd love to see some Geralt-style turns and flips integrated into the third-person element of Elder Scrolls 6. But then it wouldn't make much sense when you swapped between the two viewpoints. But even Dying Light had a more satisfying combat system!
However, The Witcher 3 has a fantastic system for Geralt's magic abilities and I'd love to see it in the next Elder Scrolls title should we have similar abilities to shouts. Also, Bloodborne lets you carry as many items as you like instead of having to drop items and store others in boxes. I hate this system so much in RPGs and would love to see it changed for Elder Scrolls 6.
Player Choice & Paths in Elder Scrolls 6
Bloodborne has one of the greatest worlds ever designed for a video game. The way in which every area is interconnected is brilliant and endlessly satisfying. It's rather linear, in that it pushes you down certain paths, though there are many areas that the player could totally miss on their first playthrough which are filled with extra bosses to challenge. Elder Scrolls have always had worlds like this in that you will never find every corner of them in your first playthrough.
But Bloodborne also has various items which allow you to make choices which affect the environment, and I've always felt that the Elder Scrolls series has been lacking in player choice. The WItcher 3 is the epitome of this, as I've already made the trip back to old places to see how my decision there impacted on the environment and people. I'd love to get as much satisfaction out of Elder Scrolls 6's map as I do with Bloodborne and see a better choice system akin to that of The Witcher 3.
But what do you want from Bethesda's Elder Scrolls 6? Do you want them to improve upon other gameplay aspects? Is multiplayer something that should enter this world? Be sure to let us know in the comments if you played Bloodborne or are planning on picking up The Witcher 3!