ByKen McDonnell, writer at
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

With The Division being pushed into 2016, I sincerely hope that Ubisoft have something impressive to show us at E3 2015. After all, the release date could be set for early 2016, in which case we should be able to get to see some pretty cool gameplay at the show. We know surprisingly little about a game that was revealed almost three years ago, which places Ubisoft's handling of The Division in stark contrast to their previous publishing methods. Remember Watch Dogs? I felt like new borns knew about how amazing that game supposedly was.

A lot of us are seriously excited for Tom Clancy's The Division. It promises a dynamic online structure, with a deep RPG progression system to boot. But Ubisoft often attach their style onto every product they deal with. So what gameplay aspects from the likes of Watch Dogs and Assassin's Creed, can we expect in The Division, and what would you like to see feature?

The Division
The Division

Tom Clancy's The Division - What Are Ubisoft Taking From Watch Dogs & Assassin's Creed for Release Date?

There are a lot of things I like about Ubisoft's design, but there are also a ridiculous amount of aspects that infuriate me. For instance, I despise how cluttered they make their maps, as if they've created a world teaming with life and things to do. In reality, it's just a map filled with boring little pickups and banal side activities. They love to cram their world with unnecessary stuff and it's gotten worse in recent years. It's distracting and indicative of their misunderstanding of what makes open world games enjoyable.

I don't think they understand the word "content". I'd love to see them strip everything back like we saw Warner Brothers do with Shadow of Mordor. No annoying indicators on the map with collectibles crammed into every crevice, just enjoyable gameplay. I sincerely hope The Division doesn't have a world filled with annoying collectibles. The map already looks complicated enough without a thousand different icons moving around it.

Tom Clancy's The Division
Tom Clancy's The Division

In terms of navigation, I wonder how we'll be able to traverse the environment. I highly doubt we'll be able to scale buildings like we do in Assassin's Creed, but I presume we'll get something akin to that of Watch Dogs. Tom Clancy's The Division will allow us to reach the top of almost all buildings and such, so there must be some mechanic in place as opposed to every house having a ladder. And when it comes to the character progression system, I seriously hope it'll be better than Watch Dogs'.

In order for this to feel like a successful RPG, the levelling of our character has to feel both fluid in terms of the narrative while also being extremely satisfying. Watch Dogs completely lacked this on all fronts. But what do you want to see in [Tom Clancy's The Division](tag:2684169)? Do you want to see gameplay mechanics from Assassin's Creed or Watch Dogs on its release date for the XBOX One, PS4 and PC? Let us know in the comments!


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