Recently I've come up against a rather strange group of people; those that didn't like The Last of Us. I'd heard that these kind of individuals existed, but meeting them in the flesh was something I wasn't prepared for. After having had a lengthy chat with a number of people on the strength and weaknesses of The Last of Us, I thought I'd put the question to the general public.
Most people who search for The Last of Us 2, are naturally going to be gamers who are excited by the idea of a sequel, or prequel. But I'd love to engage in a discussion with those who weren't impressed by Naughty Dog's game. Perhaps players would like to share their experiences or thoughts on the subject of The Last of Us' failings. What could The Last of Us 2 do better?
The Last of Us 2 - Improving Naughty Dog's TLOU for A PS4 Release Date
I've only written positive words about Naughty Dog's most recent accomplishment. I've had issues with the Uncharted series in the past, as I really don't like its gun mechanics and the first instalment was quite disinteresting. Therefore, one of the most surprising aspects of TLOU was how much I enjoyed its actual gameplay. There were no faults in how it played for me. The gun mechanics felt fluid and natural and the inclusion of stealth was organic and satisfying.
And yet the aspects of the game that I loved were the ones that pushed those who dislike the game away from Naughty Dog's masterpiece. The stealth mechanics were criticised, the fact that once you got out of a room all peril was removed from that previous area was disliked. The later I do understand, but it was just a small impurity on a game that felt almost perfect in so many ways. The Last of Us 2 should make whole areas feel like a giant threat, I totally agree. I'd love to see the open areas grow a bit in size to allow for more variety in terms of how you want to get past a group of clickers or bandits.
But the main aspect that players who disliked The Last of Us had grievances with was the campaign. They felt that the game was far too long, thus making sections feel repetitive and boring. They criticised some of the writing choices and weren't happy with the ending in some ways either. Basically, the game just didn't grab them the way it did so many. And that's the greatest thing about art -we all have different desires and preferences and there's a whole world of content out there that can cater to us all.
The Last of Us 2 will obviously have to step up its game if it wants to surpass the work that Naughty Dog pumped into the original. But if players weren't engaged by the relationship between Joel and Ellie and their remarkable campaign, I'm not entirely sure what The Last of Us 2 can have for them. I felt it was one of the most personal and emotional achievements in gaming to date.
But what do you think The Last of Us fans? Have you had discussions with others who've disliked the game? What were their main grievances and do you think The Last of Us 2 could do a better job of capturing their attention? Let us know in the comments how you feel about Naughty Dog's game!