Anyone who loves RPGs should hopefully find themselves in the midst of CD Projekt RED's astounding accomplishment, The Witcher 3: Wild Hunt. For anyone who's ever adored this genre and found themselves getting lost in an open world, The WItcher 3 is a must-play. With its fascinating characters, beautiful open world, intense combat, great music and captivating story - it's something that everyone who loves games should experience.
So what are its contemporaries going to take from it? Bethesda have established the Elder Scrolls series extremely well, and it's undoubtedly one of the greatest RPG worlds out there, with Skyrim representing its ultimate success. But can they learn anything from this Polish developer? Should Elder Scrolls 6 take a good long look at The Witcher 3 and incorporate some of its most interesting gameplay and narrative elements?
Elder Scrolls 6: Learning From The Witcher 3 for Release Date
Skyrim is one of the greatest achievements in the industry to date. Bethesda took everything they'd learned from working within the RPG genre and accumulated their accomplishments into one remarkable game. That being said, Skyrim is by no means perfect and after almost 4 years since its release date we can see various elements of the game that could be improved upon by taking aspects from other successful titles within the genre.
Gameplay in Elder Scrolls 6
The Witcher 3 is an exceptionally good game to play. The player is consistently challenged in every combat scenario as you're required to balance blocking, attacking, rolling, dodging, magic attacks, bombs and traps. You're constantly on your toes and the sight of even four or five normal enemies is enough to make you panic. Skyrim never felt this dynamic - of course it's primarily a first-person game for the majority of gamers, so a lot of the combat teachings from The Witcher 3 won't really work in this framework.
However, Skyrim's combat always felt really clunky. Swinging an axe or sword was nowhere near as much fun as a perfectly timed Shout. Bethesda really need to work on the combat in Elder Scrolls 6, at the very least in terms of giving us more variety in how we can engage our foes. The Witcher 3 probably has one of the greatest combat systems I've engaged with in an RPG, so it's going to be hard to beat. But I always felt that even Fallout 3 surpassed Skyrim in terms of combat satisfaction.
Narrative in Elder Scrolls 6
To be honest, I found it very difficult to stay completely immersed in Skyrim. The main plot wasn't as interesting as I'd hoped it'd be - even with dragons at its centre. I found myself becoming disengaged with my main mission, which affected my desire to explore the main world. I really enjoyed Skyrim, don't get me wrong, but it's campaign was certainly not something that blew me away.
In The Witcher 3, even conversations and side quests have an astounding sense of worth and purpose. You can get lost in its open world for hours on end, just running into side quest after side quest, or even seeing one mission carry on into various ones. The world feels alive, and that's something that Bethesda have always been masters of. But The Witcher 3 has done a far superior job in terms of engaging me with its story, its characters and missions. But this is drastically helped by the fact that Geralt is voiced. Do you think the Elder Scrolls 6 should let you have a voiced protagonist?
But aside from this issue, Elder Scrolls 6 really needs to follow The Witcher 3 in terms of player choice. The way in which we can impact on the world around us is truly remarkable and it does so in such a subtle and effective manner. In Skyrim, I never felt like my decisions made very drastic impacts on the world. In The Witcher 3 I've seen people hanged because of me, houses burned down, families torn apart and adultery uncovered. I know I'll look back on The Witcher 3 and marvel at how the world has changed because of my interactions with it.
Elder Scrolls 6 needs to have this power at its core. I'm dying to make more of a difference in Tamriel. But not just in terms of the main quest - though decision making needs improvement in this regard too - I long to see even my smaller choices impact on the characters of the world.
But what do you guys think? On the release date of Bethesda's Elder Scrolls 6, would you like to see them take anything from The Witcher 3? Are you in the middle of playing what has been labelled as "one of the greatest games of all time"? Be sure to let us know in the comments!