A few months back, Ubisoft held their closed Alpha test for what could be 2015's best multiplayer shooter, Tom Clancy's Rainbow Six: Siege. For me personally, the alpha was surprising in many different ways. For starters - I know that it's an alpha - the graphics were shockingly low in comparison to what we saw at E3. I know that downgrading is a phenomenon that is often tied with E3, but Rainbow Six: Siege didn't look NextGen in any way.
But once I looked past its graphics I was able to focus on the aspect that Ubisoft really have excelled at: the actual gameplay. Rainbow Six Siege is a seriously intense online multiplayer game. You health bar is tiny, the areas are claustrophobic, the gunplay is excellent and the combination of the various abilities that the different classes bring to each firefight is seriously awesome! But there is a noticeable problem with the game that I think Ubisoft may regret.
Rainbow Six: Siege & its Alpha Showed That We're the Problem
I've had a similar issue with Rockstar's GTA V in terms of GTA Online. The game is astoundingly well made and an incredible amount of fun. But when it comes to Rockstar's beautifully crafted heist missions, they just don't work. Why? Because no one communicates with one another. I particularly hated having to split up from the group and drive for a really long time only to reach your destination and have the mission end because someone miles away died.
But it becomes more of a problem when players are too busy with their own agendas. People run into areas and get themselves shot down instantly. No one plans anything with each other because gamers have become really bad at communicating with one another online. We all get a headset when we buy a PS4 or XBOX One, but we just don't use them. And unfortunately, there are some games that live or die based on this factor.
What Can Rainbow Six: Siege Do For its Beta?
Rainbow Six: Siege is unfortunately a game that is really going to require communication. Your team has got to have a really well made plan of action, regardless of whether you're infiltrating or defending. Without one, you'll be lucky to make it out on top. Teams that plan always win over those that fumble about trying to survive. And the thing is that Rainbow Six Siege actually becomes a better game to enjoy when you chat with your team mates!
Rainbow Six Siege will undoubtedly have a beta in the future and I can't wait to try it out. But how are Ubisoft going to tackle the issue of communication on its release date? A lot of the players who were granted access to the alpha would have been prepared to chat with others online. Or perhaps friends got in together and were able to work with one another on every map. That's not going to be the case when the larger audience pick up their own copy.
I really want this game to do well on its release date, I love the Rainbow Six series! But if Ubisoft rely on players communicating when we're all randomly shoved together in matchmaking, I think a lot of us could leave it pretty quick. But what do you think gamers? Did you have similar experiences with [Tom Clancy's Rainbow Six: Siege](tag:2768317) or other games? Let us know what you think in the comments below!