Let's face it, the gaming community gives Ubisoft a lot of grief for the mistakes they've made over the years - and I'm most definitely one of them. I despise what the Assassin's Creed franchise has become, Watch Dogs was a disappointing excuse for a full game, The Crew was a boring, dysfunctional mess, and AC: Unity shouldn't have been released in such a sorry state. HOWEVER, with all of this negativity being thrown their way, they actually have made some pretty great choices over the years.
At the moment I'm revelling in their indie titles like Child of Light, Valiant Hearts, Rayman: Legends and Grow Home. It's a sensation to see such an enormous triple A developer produce so many great indie ideas on the side - I really love them for that! But even outside of their indie adventures, they actually have established some really great gameplay formulas and open world designs. Let's take a look at some of the aspects of their games we'd actually like to see in Tom Clancy's The Division!
Gameplay Features We Want in Tom Clancy's The Division From Other Ubisoft Games
In recent years, there's one Ubisoft franchise that has actually been consistently enjoyable despite its flaws: Far Cry. I've loved Far Cry from the beginning and its crazy to see how this series has evolved over the years. Far Cry 3 was an astounding achievement, from its storyline and great characters to its fantastic gunplay and beautiful open world. It's a shame that Far Cry 4 was so close to the previous game's formula - not to be negative, but they better include some big changes for Far Cry 5 - but it was still a whole load of fun.
The Far Cry franchise has a great deal of features that I'd love to see in The Division. For instance, Far Cry 4 really nailed interactions with wildlife. A post-apocalyptic New York is bound to have some creatures running around it and I hope that we can have run-ins with packs of wild dogs or something similar. But I also love how Far Cry is dedicated to its madness. If The Division can be as consistent with its mood as Far Cry 4 is, I'll at least be happy with Ubisoft's devotion to consistency of tone.
You can't talk about Ubisoft's achievements without taking a look at the Assassin's Creed franchise - I mean this series really grabbed me in its infancy. But I still think that the greatest entry into this series is their glorious Assassin's Creed II. What I'd love to see The Division take from Assassin's Creed II is Ubisoft's dedication to a great story. Far Cry 4 had a story that you could really take or leave, it didn't seem to matter much. AC: Unity's campaign was predictably dull, but Assassin's Creed 2 knew how to get us all engaged.
Ezio was a captivating character and if Ubisoft can populate The Division with similarly intriguing characters and give it a meaningful and powerful story, I'll be delighted! But the Assassin's Creed franchise also has a great track record for making a believable and busy open world. I hate how they cluster their maps with nonsense, but the streets in the many cities that these titles have been based in have felt alive! Let's hope The Division has a similarly designed open world to engage us with.
But what would you like to see from the Tom Clancy series? Is there anything there that The Division could take inspiration from? I love how tough the Rainbow Six games can be and how the management of your squad is key to survival. The Division has often advertised its squad-based combat, perhaps similar tactics will be required to stay alive in these hostile lands!
What else would you like to see in [Tom Clancy's The Division](tag:2684169) from Ubisoft's games? They have made a lot of gameplay improvements over the years that we've seen a lot of companies implement. The Assassin's Creed franchise's influence can be felt in countless other titles - most recently in Shadow of Mordor. So be sure to let us know what you'd like to see in the comments below!