ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

For the public at large, No Man's Sky is still a pretty mysterious game. Yet even though we know quite little about this PS4 and PC exclusive title, it has overwhelming support from a dedicated fan base. However, we still don't know how far No Man's Sky is from its proposed 2015 release date, or what exactly it'll be like to play it. So it's always good to keep our expectations in check. A reddit chat recently lead to a load of No Man's Sky supporters to take a look at what exactly they're worried about concerning Hello Games' next title.

So I thought I'd share some of my own personal worries for gameplay functions and design choices within No Man's Sky, while also filling you in on the secret reservations gamers are withholding. No Man's Sky has the potential to be an incredibly great indie game, but just like any other game, it could have a lot of flaws within its design on release date!

No Man's Sky
No Man's Sky

No Mans Sky - The Gameplay Worries We Have For Release Date

A while back, I took a look at what seems to be the greatest concern for No Man's Sky - repetitive procedural generation. Examining the presence of procedural generation in Video Games, you'll start to see a pattern emerge, and not only within the games themselves - predictable behaviour. You begin to perceive the ways in which the game will randomly generate its environments, NPCs, enemies, or other features that the engine is in charge of.

Bloodborne is the most recent example that I can think of in that it has areas known as Chalice Dungeons. These levels procedurally generate the placement of enemies, the boss you'll face and the layout of the dungeon. However, after a while you'll recognise every location, begin to see the traps that certain enemies hide behind and it can ruin the immersion and sense of surprise. This can definitely happen in No Man's Sky, as Hello Games have ensured that the generation engine works within certain parameters - parameters that we may become very familiar with after a few hours.

No Man's Sky
No Man's Sky

Essentially, the main issue that's shared among gamers is No Mans Sky's longevity. Will it be the kind of game we'll want to engage with for hours on end? Or after the discovery of a few planets - despite Hello Games' best efforts - will we begin to notice too many patterns and become disinterested? Obviously the planets could also be rather boring to explore in some instances, perhaps the engine generated nothing of interest on a massive land mass. It's going to happen, the question is how often?

Have you got any other fears for No Man's Sky that you'd like to share? That its servers won't be able to handle us all? That it won't get a release date in 2016? Be sure to let us know in the comments and hopefully we'll see more of the game at Sony's E3 conference!

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